“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
Using a pre-built engine/modern toolset and not doing anything yourself are two different animals.
No one has to painstakingly write their games out in assembler like they used too. Nor do they have to pay for the costs of manufacturing/logistics for digital copies.
Also keep in mind, their sales are way higher than they where 30 years ago because of market growth.
There’s a reason indie games are flourishing, its because games are cheaper and easier to make than ever. (Not that their cheap nor easy)