(title added for lemmy by mod)
Image description: 4 panel Loading Artist comic. 1: Blue guy stands behind Red guy playing a game on the couch “oh it’s a SINGLE-PLAYER game?”. 2: Blue guy scoffs “no thanks. Single-player games feel too lonely”. 3: Blue guy puts on gamer headset “that’s why I only play MULTIPLAYER games”. 4: Blue guy happily at his PC, while tweaking his game settings Voice Chat: OFF, Text Chat: OFF, Friend Requests: OFF.
(Originally published earlier today on mastodon.world)
In his defense playing alone in a world in habited by other players even if he chooses to not talk is less lonely than a single player game where you have no options to talk to others in game.
They are both “NPCs” that neither can interact meaningfully with in the end, so what difference would it actually make?
interact meaningfully
Depends on the game. Just because verbal / written communication is turned off doesn’t mean there isn’t meaningful interaction in the game.
They say teabagging can say more than a thousand words.
Other than atmospheric games like Journey which already don’t have that, do you have any other examples of how they can interact and help you without talking, trading, or being able to do anything else than walk and crouch?
Anyone who has that stuff on and notices the person is mute/deaf settings is gonna move on and ignore you themselves.
It doesn’t make the experience better or even keep it the same. It will only make it worse. The meme also says/implies all interactive settings are toggled off. So no trading, no pings (which usually don’t exist in games with chat as well), no anything else than crouch and walk.
do you have any other examples of how they can interact and help you without talking, trading, or being able to do anything else than walk and crouch?
Players show intentions through actions.
You can turn off comms in FPSs and still communicate using game tactics. Smoke grenades to block off areas, laser pointers show where the player is looking, grenades to send sound signals, suppressing fire to block enemy players / signal your team to move.
Risk is an online game and players show their intentions through how they take their turns. What territories are they moving into, how far are they pushing, how are they fortifying at the end of their turn.
Chess has very common starting tactics that directly communicate the strategy they are going to employ. This is a type of communication without speaking.
These are all meaningful interactions, and are based purely on player agency within the game without comms.
The meme also says/implies all interactive settings are toggled off.
That’s not how I interpreted it. Interaction is more than verbal / written communication.
You can turn off comms in FPSs and still communicate using game tactics. Smoke grenades to block off areas, laser pointers show where the player is looking, grenades to send sound signals, suppressing fire to block enemy players / signal your team to move.
Sorry, but in these cases you are ruining other people’s experiences so you can enjoy yours. You’re hampering them by being a handicap. There’s a reason why almost all people leave the lobby when one of these people show up.
Risk is an online game and players show their intentions through how they take their turns. What territories are they moving into, how far are they pushing, how are they fortifying at the end of their turn.
Strange example, there is zero interactions other than what you do yourself. You’re not playing with people, that’s against.
Chess is same as above, and clearly not the type of games the meme is referencing.
No one says they are playing “multi” player games, than playing 1v1 games. They would say I’m playing risk, chess, checkers, etc.
The meme shows the three most common MP settings being toggled, what else would it be refering to here?
You’re not playing with people, that’s against.
There is nothing in the comic that suggests co-op games only.
Competitive games require tactical interaction. Entities that are against each other are communicating with each other, even if they aren’t using words.
No one says they are playing “multi” player games, than playing 1v1 games.
I would. If there is more than one human player, it’s a multi player game.
www.merriam-webster.com/dictionary/multiplayerwww.dictionary.com/browse/multiplayerwww.collinsdictionary.com/…/multiplayer
There is nothing in the comic that suggests co-op games only.
No one has stated that.
Competitive games require tactical interaction. Entities that are against each other are communicating with each other, even if they aren’t using words.
Which is part of the game and why they are playing it… that’s not what the meme is referencing dude… if you have a toggle to remove that function, the game no longer exists, that’s obviously not what the meme is referencing… sure maybe if there is some 2v2 versions of those games you would “interact” with your partner, but you also just turned all those settings off, and now you can’t coordinate, and circles back to handicapping and ruining their experience….
I think the meaning of this comic just flew right over your head. That or you are trolling and intentionally twisting definitions.
No one calls chess or checkers multiplayer games dude.
Nowhere does the comic say anything about trading, pings, or anything other than no voice chat, text chat, or friend requests. I don’t know where you inferred that from.
I agree with the comic about how stupid the argument that multiplayer games are more meaningful is when people turn all that stuff off first thing; however, as a girl gamer, I turn off voice and text chat and friend requests immediately in a game because I don’t need to be harassed while I just want to play a game. But there’s plenty of other ways to interact with players.
Take Dark Souls, for example. Famous for its asynchronous message system, but lacking any voice or text chat when you’re playing with other people. Your only forms of communication are any emotes or a handful of items that emit a stock phrase (like “hello” and “help me”) that you might get during your playthrough, and your in-game actions. This has led to the common friendly Souls greeting of…spamming the L1 button to wiggle your weapon back and forth. Or if you walk up towards a corner and pull up your shield, people might infer that you’re warning of an ambush around the corner.
Like seemingly everybody else in the world, I’ve been playing Helldivers 2 recently, and despite that game having a ping system, tagging of enemies and points of interest, stock phrases like “follow me,” and emotes, the most common interactions I’ve had with people have involved players just randomly diving into each other and running around in circles.
Without language, people will always find ways to interact with each other. And just because you’re not speaking with somebody doesn’t mean that they’re not enriching your gaming experience.
You are making other peoples experiences worse by forcing them to try and communicate with you in other means.
That time is going to cost them, you are ruining other peoples experiences when you do this.
Sure some people will put up with it, but there’s also a reason why most games are with new people. They bounce to get a better person to play with lmfao.
There is no meaningful interactions, only detrimental or people trying to make the best of a shitty situation. It’s not fun regardless.
Considering my experiences with in-game voice chat over the years, I think there’s a reason I have yet to run into even a single person with it enabled in Helldivers 2. And it’s not the poor quality that ingame voice chats usually have compared to dedicated programs like TeamSpeak and Discord.
I should correct myself and say that I’ve never turned text chat off in a game though. I can’t actually say I’ve ever even seen that as something you can do. That’s easy enough to ignore, or, like the text chat in Helldivers 2, is barely used by anybody.
You have an incredibly narrow idea of what constitutes communication and “meaningful interaction,” to the point where it’s clear that you’re a guy who only plays a very particular type of game where voice communication is key, or you only play with friends. The majority of people play games with voice chat disabled because of how toxic gamers are. Hell, LoL had to disable text chat and make bad behavior a bannable offense because of how toxic their community was. Being an asshole gets you put into a queue that’s only other assholes.
But go ahead and tell me how my and the rest of the team’s experience is enriched by having to listen to a kid a third of my age scream into his mic about how he’s going to face-fuck me for being a woman in a video game. I’m dying to know.
I played a mobile game for awhile called Brawl Stars and in it there was a mode that was FFA with maybe eight to a dozen players. You quickly picked up that there was this little dance people would do to communicate that they wanted to have a temporary cease fire with you so that together you could take down all the solo players not employing such a strategy more easily. The gaming jargon for this is “teaming”. Also by dancing I mean running or spinning in a circle, something that doesn’t really have preexisting meaning to players before coming across this phenomenon.
The NPCs don’t call your mom fat
Text chat is off, so they can’t even see what they are saying.
So really it would be less interactive than a single player game…
Me tea bagging your ragdolled player character in halo 3 with chat off is communication.
I think you need to broaden your own perspectives on how people enjoy games and what they get out of them. You’ve shown throughout this thread that you have a very narrow point of view.
Most of the “communication” that has been brought forward have been in games where you are a handicap and making your teammates games worse, so you can have fun. That’s not meaningful, that’s detrimental.
Maybe you need to step back and look at how you are interacting with others and how you affect their enjoyment. Sure, you get to have fun while you’re doing it, at the expense of everyone else’s.
Sure, I have a narrow viewpoint for pointing out yours affects others enjoyment… sure, it’s not the opposite or anything lmfao. There’s a reason why these people are left alone in a lobby when everyone else is working and communicating. It’s no fun for them to handhold a ghost since it takes more time and that time will cost you in the game everytime.
There are more games than just competitive shooters where voice comms matter. Many games have multiplayer experiences that don’t require me to communicate in text or voice with others.
That’s what I was referring to about points of view. You seem to be approaching this situation entirely from a competitive team game perspective where that’s only a portion of the wider world of games.
Just because you find competitive games where communication is critical fun, doesn’t mean that my multiplayer gaming experiences where I don’t chat aren’t me communicating with others.
Your pov on what constitutes a “multiplayer game” is and what communication consists of is what needs to broaden.
I remember the first time I set up an online account for Xbox Live to play Halo and selected all of the options for “Prefer players who use voice chat” and other similar options to find people to actually play with.
The next day, I’m having an awful experience and my friend told me, “You know that’s not like… an ‘in general’ kind of thing, right? Do you really like listening to Halo players on Xbox live?”
Turned them all off. Never looked back.
Lol I only play multiplayer for the challenge and the salty tears