- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it’s easier to later build upon them. Personally, things I like the most are how citizen’s age influences their pathfinding, that we will be able to build new outside connections and of course new info views.
Also, in the video I noticed that drivers turn off their high beams at night when there’s another vehicle approaching in front of them, neat!
Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.
Accidents 😱 that’s amazing!
On a side note, the narrator is killing it in these videos!
I’m surprised they’ve dropped a new video already. I thought they would space them out more because the release date is still some time away.
Yeah they’re doing two videos every week, it seems. One to accompany the feature highlights on Monday, and another devs highlight on Thursday
I’m excited for this game, I’ve loved city simulation games since playing Sim City 1 on SNES at a friends cabin. I hope the new traffic AI changes help, because C:S1 had such serious issues with traffic, it just insurmountable. If the AI changes help make the city actually flow correctly, maybe that’ll correct my number one problem in C:S1, dead bodies wouldn’t get picked up no matter how many crematoriums or cemeteries I had.
I hope this game comes out soon, the way they’re dripping info makes me feel like the release date they have in mind is waaaay out there.
It’s scheduled to release on Oct 24th this year :)
edit: typo