Looking to get my Battlefield fix in and I’ve heard good things. Anyone playing and can give their thoughts?
It gets a super heavy recommendation from me. The game is absolutely excellent. It’s everything the Battlefield community has wanted from Battlefield for what feels like a decade now.
Do not let the graphics fool you. The game has solid performance, great gunplay, great progression akin to BF4, the class system feels excellent, they can do very large scale due to not having excessive graphics performance will be fully and solid, destruction is also fantastic its just got it all.
As someone who’s felt let down by Battlefield for a while now and put thousands of hours into it back in the day, this scratches that itch like you wouldn’t believe.
You’ve convinced me.
I’m going to give this game a try tonight.
It’s for sure worth it, I’d recommend you start on 32 v 32 or 64v64 just to not get overwhelmed by the chaos of 124v124 out the gate lol
I’d say to jump right into the 124v124. At that level, one player is not going to change the tide too much. (Its more akin to the battles in Planetside 2 than your standard Battlefield due to the sheer scope.)
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Convinced me too, downloading now.
Y’all won’t regret it, I promise.
I’ll echo everyone else and 100% recommend it.
One thing no one mentioned though is the community. Admins have a zero tolerance policy for racism, homophobia, etc, which leads to voice comms being fun again. So many people roleplaying and just being silly. It’s one of the few games that’s greatly enhanced by proximity chat
Highly recommended! It’s so much fun and definitely scratches that BF3 itch. I’ve heard it described as BF3 and Squad have a baby and it plays Roblox.
Something specific I want to touch on - unlike many other games, the voicechat culture in this one is top notch. People getting really into it calling for medics and giving orders, trashtalking the enemy team when you get downed and they’re trying to drag you away, fun (imo) musical micspam that reminds me of the old days of TF2 - and, perhaps most importantly, minimal bigotry and genuine nastiness. There’s a little, yes, but not nearly as much as I would expect from a game like this, and the public ban log that gets pushed in the top right of the screen indicates the devs actually do care about removing bigotry, which is nice.
I really enjoy it for what it is, but I feel like they need to refine the overall experience.
People can jump through windows and spray you, yet the ttk is super low, slow reloads and gunplay is a mixed bag when it comes to mechanics (single fire over auto, bipods don’t help at al).
I’ll give it a massive benefit of the doubt due to pricing and oh, yeah…it’s made with love by three people.
The party system is amazing and allows my friends and I to be dragged into a game in mere seconds. Worth it alone for that tbh.
That was made by 3 people? That’s insane.
The game is pretty great. I’ve been having so much fun just being a medic in it. Dodging all enemy fire to go heal people is insane when there are so many people.
One game I kept hearing a guy play Free Bird and loudly sing it. Whenever I got close enough for proximity chat I would start hearing him again. Weaving through fire and the gunshots while hearing that every now and then was amazing.
Here is 40 seconds I recorded showing what it is like to be inside a firefight.
Best $15 I’ve spent in awhile. It’s like Battlefield and Squad mixed together, but a lot more fun and a lot less serious.
Couldn’t recommend enough
It was fun until I was forced to refund it due to the devs announcing they were going to move from EAC to FACEIT, locking Deck/Linux users like me out. Asshole bait-and-switch move if you ask me - I’m glad I had just under two hours of playtime.
As a Deck owner, I feel this. But at the same time, it’s a 3 person dev team, and rampant cheating driving away their audience is the fastest way for their product to get destroyed.
Yeah, but FACEIT doesn’t work either. None of these anti-cheat products do - they usually stop casual attempts at cheating, but in the face of any dedicated attacker (including subscription cheats and hardware mods) they’re pure security theater.
The only exception I can think of would be Vanguard, which only works because it’s an aggressively maintained bespoke solution (and a complete security nightmare) - but even then, it’s still defeated by hardware mods.
Don’t get it. Devs are super anti consumer. Don’t allow modding, don’t allow family share on steam. Don’t even allow you to stream it to another device with big picture. They are in the proccess of switching to a terrible anti cheat system.
I think disallowing family share is typically done to prevent a hacker from just hopping onto a family-share account to evade a ban on the main account. At least with family share disabled, the hacker now needs to purchase the game again.
Would definitely love to see mods, although adding support for them isn’t always simple (esp. when your game is receiving frequent updates in a beta phase).
It’s an online game, mods aren’t the easiest or even preferable thing to implement in that format. Family share also can have issues with online content. The streaming one is fair. None of those are inherently anti-consumer.
So why is everyone comparing it to “old battlefield games”. A lot of modern games, like SQUAD, only exist because the old battlefield games allowed modding.
This is pretty anecdotal but I’m pretty sure they’re relying on Anti-Cheat only temporarily, just cause of the huge influx of users in such a short time period. Feel free to correct me tho
It’s developed by 3 people.
Could be developed by 1 person or 300, doesn’t give them the excuse to take the low road with the EULA. 2K are literally looking at their EULA for BattleBit and going “holy shit, we can do this?”
They do not have the manpower to achieve your personal wishlist Also 2k have more lawyers that Battle bit devs do. They’re not looking to therm to learn about the laa
I’m loving it. Like a nice middle point between Insurgency and Battlefield. Chaotic nonsense with a side of tactical mashed potatoes.
When the servers are behaving even on my 1080ti I get 70+fps at 4k.
The devs leaning to a less toxic community is a nice change of pace as well. Even when frustrated you can “act crazy” instead of losing it.
My main critique is that we need a metro style infantry map. Don’t groan you know you love the meat grinder. Grind that meat with us, GRIND!
Like others have said, it’s influenced heavily by both Battlefield and Squad and I think it’s the best of both worlds.
I love that, in Squad, you need to be so tactical and team oriented and communicative; but it can get overwhelming if you just want to relax and/or have no military experience. Battlefield is fun if you want to shut your brain off; but nobody really works together, sometimes for the worse. I think Battlebit scratches both of those itches really well.
Plus the art style makes it so even with 254 players all in one server it still runs smoothly on my midrange-for-2018 rig lol
ui is shit but gunplay is pretty great.
most of the maps are pretty inconsistent with prop placement/congestion level when compared to server player count. some maps feel way too big and some feel way too tight.
it’s $15 USD, worth the buy at that price especially with how often they’ve been updating it. I’ve had fun with it but it’s definitely got a long way to go.
It’s pretty fun but also very hard, maybe too hard for me. De gameplay is battlefield like with call of duty pacing to me. Theres quite a lot of maps with good variety. Some maps are more sandboxy and open. Others more urban like or with more choke points. At the end of the game you can vote for the next map, but usually the same ones get voted over and over. The gunplay is good and has depth.
I will keep playing it, but mix it up with Deep Rock Galactic for some more relaxed sessions
Great game. Beats Battlefield 2042 for gameplay by a mile. Brilliant value for money
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