• ezures@lemmy.wtf
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Seeing the new collection release makes me weary, but I hope it’s gonna be good

  • ThrowawayOnLemmy@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    1 year ago

    Honestly, I was interested in this game until the most recent re-release of the Metal Gear Solid games that Konami’s managed to fuck up.

    I now 100% expect to see this game get fucked up too. If Konami can’t even handle the most basic of ports, how could we trust them to actually make a good remake of MGS 3 delta, arguably the best of the MGS series?

    We shouldn’t trust them. If you have to get this game, pirate it, or pick it up on a deep deep sale way after it launches. Fuck Konami, They don’t deserve your money.

  • sodiumbromley
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    This is visually impressive but with what they’re showing in gameplay, it doesn’t look much like 4 or 5 like I think I expected? The aiming looks like it’s the 2 and 3 style of stop, hold aim, move gun. That said, it also showed crouch walking which isn’t in 3. I’m curious how similar or different it plays.

    My big points to hit for a remake would be an improved camo and surgery system. The original game has you pressing start a lot. Like a lot. Having a quick menu for camo would be gigantic. Surgery right now is mostly, you’re in a boss fight and got hit, now pause and see if you ran out of bandages yet.

    • ThrowawayOnLemmy@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Crouch walking was in the 3ds remake of 3. I fully expect this to be identical to that version and gameplay with no enhancements to anything except the visuals.

      • sodiumbromley
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        The 3ds remake had MGS4 controls including third person shooting. I was surprised to see both crouch walking and first person “classic” aiming.