• DarkMetatron@feddit.de
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      1 year ago

      I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.

      • lemmyvore@feddit.nl
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        1 year ago

        For my curiosity, what on Earth could you possibly do for those 40 hours? Cause for me that’s about 5 times more than it’s worth spending with the game in its current state.

        • Fonderthud@lemm.ee
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          1 year ago

          I’m 60 hours in and haven’t touched the outpost, ship building, or equipment modding. Main quest and 2 faction side quests completed. I’ve enjoyed my time and bought the game with the expectation that it would be FO4 with some things improved some things worse and a new setting.

          There are definitely failings and it’s not a 10/10 game but for a lot of people it’s a great game. The proc gen system needs more variety but that can be improved through updates and mods. If you prefer handcrafted content follow the quests and you’ll see minimal repeats of the POIs. I don’t regret my purchase one bit and would be fine if no DLC, mods, or updates happen even though I prefer they do. End of the day make your own decision based on what you like just realize it’s not a dumpster fire and not the perfect game that everyone should run out and play.

        • DarkMetatron@feddit.de
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          1 year ago

          Lots of cool side quests, a main quest that is one of the best from Bethesda, exploring the universe. And yes even the power puzzles from time to time to unlock a new power. I have about 100h (hard to say as steam is not logging the time for me anymore because I use mod manager and sfse) now (started with modding after entering NG+ at about 40h and still find new fun things to do. I am in NG+2 at the moment.

          Mods I use are mostly cosmetic (I love to change some posters or magazine covers when ich switch NG+) or QoL like faster animations or better UI.

        • pancakes@sh.itjust.works
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          1 year ago

          I have 60 hours in and just got to the temples. There’s a ton of things to do. I’ll probably get 100 hours into the base game and then many, many more hours from mods.

        • theragu40@lemmy.world
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          1 year ago

          You keep asking this in this thread. What answer do you want? The game has a shitload of content in it. I’m 35ish hours in and I have so many random quests and things to do. I’ve spent hours wandering around planets. Around cities. In space stations. Scanning things, reading stuff.

          It’s completely fine if what the game has to offer doesn’t appeal to you, but if you truly cannot comprehend how anyone could enjoy it, then I’m afraid you just don’t have much perspective.

          This is, objectively speaking, a large scale open world game with hundreds of hours of content. It should be self evident that what it has to offer will appeal to some and not to others. How can you think that because it doesn’t appeal to you, it shouldn’t appeal to anyone? That makes no sense.

    • Beardsley@lemmy.world
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      1 year ago

      First Bethsda game you’ve played? They make a great frame, but half-ass the interior lol.

    • The1Morrigan@lemm.ee
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      1 year ago

      Considering the main quest is like 10 hours long and then the game tells you to just wander around I’d say yes.

  • Rosco@sh.itjust.works
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    1 year ago

    So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.

    • GentlemanLoser@ttrpg.network
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      1 year ago

      Someone yesterday said they don’t buy Bethesda games because they’re good at launch, instead they buy them because the modding community is so prolific.

      Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.

      I bet Bethesda LOVES that guy.

      • Zoot_@lemm.ee
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        1 year ago

        This is why I bought it really. I never expected it to be good. But always enjoy what the community can do.

        • Iapar@feddit.de
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          1 year ago

          But doesn’t the mods take time? So buying it on a sale later would be better because it is cheaper then and has more content/the content you want?

          • Zoot_@lemm.ee
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            1 year ago

            Mods exist now and have since day one. They’ve already made the game much better, but you are right they arent great yet cause they dont have the GECK. I do like to have a sort of “vanilla” playthrough before super mods. I didn’t clarify that.

          • Aermis@lemmy.world
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            1 year ago

            Yeah kinda. I bought it to play the stock game with a few tweaks. But when creation kit comes out I’ll be back. And then again. And again.

            People have thousands of hours into skyrim. You think that game has more than 100 hours of content? It’s years of going back and enjoying mods and the community surrounding them.

            Yeah Bethesda profits off it. But you’d be surprised how many people pirated the game, eventually just buying the “goty” edition on sale.

            • Seasm0ke@lemmy.world
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              1 year ago

              Tbf vanilla Skyrim had more than 100 hours of content, just not story driven. Back when it came out I played well over that on PS3 in a single save with no mods. I explored every dragon shrine and collected all the priest masks in that playthrough. I did loot every damm vase though and inventory mgmt was slow. I got crafting up to 100 naturally, etc. Then made new characters eventually. Im sure I spent more than 300 hours over the years before I went to PC and installed mods

              • Aermis@lemmy.world
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                1 year ago

                Fair enough. You know what I was trying to say. I’m over 130 hours right now on my first playthrough on starfield with no story mods just ui

        • dukepontus@sh.itjust.works
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          1 year ago

          Modders generally only make mods for games that they are enthausiastic for. Its not a given that Starfield will have a modding scene on par with Skyrim.

          • Zoot_@lemm.ee
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            1 year ago

            No, not a given you are right. But regardless whether its on par with skyrim I’m interested in what they do the same way I was with fallout 4 despite not thinking that game was particularly good myself.

      • Draedron@lemmy.dbzer0.com
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        1 year ago

        How did you get around how empty the game is? I played a few hours but it is just so empty. Being in a city just means either quick travelling or walking through 100s of meters without any interesting npc or anything at all. I felt skyrim did it much better.

        • Cethin@lemmy.zip
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          1 year ago

          Most people have talked about how empty things are by talking about the planets. I feel like that part feels too full if anything. They aren’t empty enough to give it character. The same goes for almost every other locations. They’re so full of junk that they’re empty of character.

        • ChronosWing@lemmy.zip
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          1 year ago

          Do what? Anytime I’ve walked through a new city I immediately get bogged down with side quests from every other NPC.

      • Ataraxia@sh.itjust.works
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        1 year ago

        I am waiting for official mod support to make it into a real game. There are so many awesome mods and I’ve tried a few but I’m too lazy to manually install them. Also I’m so not going to go through the storyline amount 9 times…

        • Trantarius@programming.dev
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          1 year ago

          Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.

          • Cethin@lemmy.zip
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            1 year ago

            Likewise the Paradox launcher has pretty good mod support. I think you have to add mods externally, but you can create profiles and things where one profile could be for The World of Darkness games and another could be for Game of Thrones, or whatever. You can easily swap between them without any trouble.

        • Cethin@lemmy.zip
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          1 year ago

          Many of them can be installed using Vortex Mod Manager from Nexus mods. It helps. Still, the mods can only do so much until mod tools release.

    • lemmyvore@feddit.nl
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      1 year ago

      Are you new to Bethesda games or it has just been a while? 🙂

      I remember starting Skyrim for the first time and making it as far as the character selection screen (well, after spending a few hours fixing the no-voices bug) at which point I went wtf is this crap and went looking for mods.

      • amio@kbin.social
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        1 year ago

        Maybe I was just less jaded in 2011 but was Skyrim ever this bad? I even enjoyed Fallout 4 - you know… for what it is.

        • lemmyvore@feddit.nl
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          1 year ago

          The original vanilla Skyrim was pretty terrible. Don’t get me wrong it was playable but it was a very forgettable and unimpressive game. The low quality assets, the bugs, the half-assed talent trees, the uninspired and unfinished quest lines, the dumb AI, the barren ugly towns and landscapes, the bad UI etc. Just think about all the things you have to fix nowadays with mods to play it properly, nevermind adding new stuff.

          • BumpingFuglies@lemmy.zip
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            1 year ago

            Incorrect. Vanilla, unmodded Skyrim is one of the best games of all time, despite the issues. Mods just bring it from a 9/10 to an 11/10.

            See? I can voice my opinions as if they’re objective fact, too.

            • lemmyvore@feddit.nl
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              But it is facts In talking about. Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made, or that the AI was good etc.

              All you’re saying is that you liked the game in spite of all that — either that or you can’t even remember how bad it was before the mods.

              Skyrim’s greatest virtue will always be how moddable it is. But that still doesn’t mean that Bethesda put out a great game in 2011.

              • BumpingFuglies@lemmy.zip
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                1 year ago

                Nobody’s said the game was flawless, but I, at least, never experienced any bugs or design issues that detracted from the overall incredible experience.

                Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made

                You’re conflating facts with opinion. I thought the quests and perk trees were, for the most part, very well made.

    • theragu40@lemmy.world
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      1 year ago

      Somewhere in the vast chasm between “these are the best gameplay element ever conceived” and “this crap cannot be enjoyable with these left in” lies the actual description of their impact for a normal person.

      They are perhaps marginally tedious. It bothered one modder enough that he modded them out with a mod that has about 7600 unique downloads. It bothered millions of others so little that they…just played the game anyway.

  • starman2112@sh.itjust.works
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    1 year ago

    Seriously fuck those temples. It already takes two minutes to walk from the ship, and now I gotta spend two minutes floating around in zero G?

    TWO HUNDRED AND FORTY TIMES?

        • starman2112@sh.itjust.works
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          1 year ago

          Without spoilers, there are 24 temples, and to max out what you get from them you need to complete each one ten times

          • tburkhol@lemmy.world
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            1 year ago

            omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.

            MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.

            • darth_helmet@sh.itjust.works
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              1 year ago

              The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.

              240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.

        • GoodEye8@lemm.ee
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          1 year ago

          The number isn’t really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.

          In Starfield it’s always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there’s nothing interesting about them.

      • Cethin@lemmy.zip
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        1 year ago

        To 100% it, yes. It has to be done ever several new game cycles so you’ll also have to go through the other shit multiple times too. I don’t think anyone is expected to do that though. The new game plus stuff undermines the outpost system though. It’ll be gone your next cycle, so just don’t bother I guess? The ideal meta progression would be to rush through the main story and complete all the temples on your cycle then move on.

  • PoopMonster@lemmy.world
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    1 year ago

    My experience with starfield is “ughh this is annoying, ughh this part sucks, oooh thats kinda cool” and then I check my save file and have over 130 hours. So basically my typical Bethesda experience. 10/10 would do again.

    • sheogorath@lemmy.world
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      1 year ago

      This also shocked me when playing Starfield, I basically just completed one of the faction quests and basically just spent time building and stealing ships and my playtime is more than 100 hours. WTF.

    • CrowAirbrush@lemm.ee
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      1 year ago

      Same but i never made it past 50h where Skyrim got 1500 and counting out of me as there are far less annoying things to deal with.

  • Psaldorn@lemmy.world
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    1 year ago

    I saw a bit of those on stream and thought maybe the time affected the quality of the result… but no. It’s just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.

  • emmie@lemmy.ml
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    1 year ago

    I like starfield overall but it definietly is a weaker game than skyrim

    • Cethin@lemmy.zip
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      1 year ago

      Emjoyment/hour should be the measure of a good game. This sort of a thing only works to increase time played, not time enjoyed. It’s only a negative.

      • King@lemmy.world
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        1 year ago

        sure if wasting your money adds to your enjoyment go ahead, the rest of us gonna have a laugh though

            • Cethin@lemmy.zip
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              1 year ago

              First: I didn’t.

              Second: Some people find the game enjoyable enough. Not every part will be though. If I turn off the startup logo shit, am I wasting my money? That’s part of the vanilla experience that I’m now missing, right? How is this different if not?

              • King@lemmy.world
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                1 year ago

                Tfw you consider gameplay equal to company logo, lmfao go ahead bro it’s your money I’m just having a laugh

                • Cethin@lemmy.zip
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                  1 year ago

                  Tfw you consider that part gameplay.

                  I’ve got better stuff to do with my time then those temples and that more important than any “value” I lose not engaging in it. However, how is it valuable to do? If it isn’t enjoyable, it wastes time, and I don’t get anything for it, isn’t that the reverse of value? Isn’t the smart thing to do removing it? Wtf is wrong with you where you’d want to engage with something you don’t enjoy?

          • King@lemmy.world
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            1 year ago

            If assumptions make you feel better for removing stuff you paid for, go ahead as well

            • Dr Cog@mander.xyz
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              1 year ago

              Tell me more about what is being removed and why you enjoy it so much you want to keep it in

  • AlDente@sh.itjust.works
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    1 year ago

    Huh, I haven’t come across a single one of these temples so far and I’m almost 90 hours in. I guess I need to give the main quest more attention.

    • Grumpy@sh.itjust.works
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      1 year ago

      Truly living the sandbox dream there.

      You need to visit temples to get powers. They’re like words of power in skyrim.

    • The Barto@sh.itjust.works
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      1 year ago

      I just did my first one after about 50 hours and I really hope there’s not many of them… I didn’t know what I was doing or if I was doing it right untill I passed it.