Starting my 3rd playthrough, I felt like it was time to do something completely different. Everyone has their own head cannon, but I was struggling to envision a life path that had me joining Constellation, doing assorted heroic and adventurous things, and then becoming a corporate spy. For that reason, I’ve yet to do the Ryujin faction quests. At least for me, the opposite path, from street rat, to spy, to adventurer, made a lot more sense. So anyway.
In order to make that happen, I decided I wanted to try a non-Constellation start. I’ll get there, eventually, but not immediately. I thought others might want to consider this path so I’ll share how it went for me.
I started the playthrough like normal, all the way up to the initial dialog with Sarah. She’ll invite you to join Constellation, but you have a “not ready for that” dialog option. She’ll understand and offer you a place to stay while you mull it over. At this point, I just left. I had returned their ship, handed them their weird alien doodad, and gotten paid. I did not see the need to join their fancy clubhouse. For RP purposes, from this point forward, I did not return to The Lodge or use the Frontier. Those choices have some costs associated with them. For starters, I no longer had an infinite storage box for my resources, so I sold pretty much all of those. I also didn’t have a place to sleep, so I used a sleeping bag I found in The Well, on the upper level across from Jake’s. Most importantly, I had no way off the planet.
Job one, then, way to buy my own ride because, for me, The Frontier did not exist. A base model Rambler, the VW Bus of starships, costs around 57k credits. If that sounds like a lot for a starting character, it is, but it’s not unsurmountable. To get the money for that, you want to have hoarded as much as you could possibly carry from the first pirate attack and the Kreet excursion. I wish I had hoarded more.
Next you are going to want to do every single New Atlantis side quest you can. Some of them are off-planet, and some (like the UC guard contraband one) are locked behind inaccessible quests. This will get you tantalizingly close, but you’ll still be maybe 12k away.
Take two levels of Commerce to knock 10% off the price of the Rambler and now you’re within spittin’ distance. From here, you can try a little larceny, but there isn’t much to steal lying around New Atlantis. I made it up by jumping the walls and exploring the surrounding area. Sadly, while there are things to see and do, I didn’t find any pirate compounds or Spacer groups to take out and loot. And, while the planet is settled, the fauna are still deadly to a low-level character. Worse, they use up irreplaceable bullets to kill them. In one rather unexpected encounter, I ran into a freakin’ terrormorph fighting it out with some Va’ruun Heretics. I thought I’d wipe them all and loot their corpses, but it ended up costing almost all of my ammo to finish off the terrormorph, and the heretics had nowhere near enough to make up for the loss. Lesson learned: avoid the wildlife. The juice ain’t worth the squeeze.
I was also accosted by a squad of Ecliptic looking for me due to my “Hunted” trait. They had a lot of good loot on them, and that really helped. Sadly, for whatever reason, I couldn’t steal their ship, which would have been a nice shortcut.
I finished off the last few credits just collecting resources outside the walls and getting that second level of Commerce. I was able to buy my Rambler in just under 5 hours of game time. I was 8th level and lifted off the planet with about 2500 credits and 200 rounds of assorted ammunition. If I had anything to do over again, I would have hoarded more on Kreet and I would have completely avoided the terrormorph (as most people would).
So now, I’m free to explore the galaxy on my own terms. I’ll have to keep my inventory low until I build an outpost or go back to Constellation. My selection of companions is also drastically gimped, but manageable. I’m looking forward to this. I think it’s going to be an interesting run.
3rd?! How many hours each play through?
Rough guess, 75 & 135. First run to figure out how to play to the game. Second run to figure out how I want to play the game.
Did you do NG+?
Yes, once. That taught me that anyone who does NG+ more than once per playthrough is a psychopath.
Hmm I’m like 160hrs into first play through, you’ve peaked my interest. Maybe I should wrap up and start over with ng+.
Why? There’s a bunch of different possibilities that can happen directly related to NG+. The game feels like it’s meant to be played endlessly with it.
Strictly from an RP POV, the costs are too high. The first time you go through, everyone is excited to see what will happen. Once you’ve done it, though, you realize that you lose everything you built, including your relationships. If you got married, you end up leaving your spouse in some other universe. You essentially have to act like The Hunter to do that over and over, just to power up and see what happens next. It’s something The Pilgrim figures out and tries to warn you about.
As a player, it’s cool to get more and more OP, but if I play like that, I grow less and less attached to my toon and end up logging off. And, really, you don’t need the power upgrades to become OP. I do get, however, that this is exactly how some people like to play and it’s good that they have options too. Even if they’re psychopaths. :-)
Fun read, reminds me of a series of articles from maybe pcgamer about skyrim using only either illusion or enchantment.
Take Dueling skill. Melee is effective, you save on bullets, and when you do need to shoot someone, you absolutely can.
I’m seriously thinking of doing a mainly physical build. Maximum hand-to-hand tanky-ness. (I’m thinking “File Not Found” and play her like River Tam in Firefly). It could be fun to spend the start of the game hunting and scavenging outside of New Atlantis.
I dunno. I also had exactly one healing pack when I lifted off. I’m not sure if more up-close-and-personal combat would have been the answer, here.
You get to Duelling 4, each kill heals 10% of your total health, which helps a lot. But yeah, up to that point you can go through a lot of med packs.
Nicely done.
Interesting idea. I might have to try this next new character I start.
I love reading this kind of stuff. This is what Starfiield is all about.
The amount of liberty in this game is a turn off for some, but I’m loving every single moment
I just did this, but cut myself some slack to make it easier:
- You can apply for Vanguard and get a nice 5-digit signing bonus
- I treated the Frontier off-limits for any individual trip, but used it in the background as stand-in for a public transport destination to Neon (this must exist in the Settled Systems). If you want to simulate the fare, drop some loot into the sea.
I did some get-by jobs in NA, feigned interest in Vanguard for the signing bonus and now start my career at Ryujin (and might join a gang in parallel).
This thread still alive? Then one more pointer I wanted to add was that grinding XP on native fauna can probably be done a lot more cheaply with the mining cutter. Free ammo, if you can end the fight fast enough.
After unleashing my criminal side in Neon as drug manufacturer, gang member and whatnot, I was able to buy myself a nice Stroud Eklund for 100k.
Did that on NG+, but started on Neon with joining a gang and sleeping in a container. Probably a bit easier as I already had built up a few skills, commerce among them… But fun nonetheless. A ship was affordable by the time I needed to go offworld for Ruijin.