Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.

  • taiyang@lemmy.world
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    1 year ago

    I want to mention the concept of consumer surplus since it’s a lesser known economic principle compared to supply and demand.

    Put simply, everyone has a price. A static price like $60 will get everyone willing to pay over $60. Some will be willing to pay $90, some $120, and so forth. The latest developments on pricing take advantage of that with horse armor, as those are folks with a higher threshold. On the other end of the spectrum, you have 50% to 90% sales to get the rest of us. Flexible pricing is the main reason companies are doing well, especially in an age of growing economic disparity. Just ask the whales how much they spend!

    That said, saying the base price should go up neglects the broader economic situation everyone is in, and the US and Japan hasn’t seen their baseline go up. Sadly, companies should know this, that’s why prices vary by county. Ever buy a game from a Brazilian website? Much cheaper.

    Tldr, dudes a short sighted twat, companies already optimize prices.

  • A_Random_Idiot@lemmy.world
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    1 year ago

    The president of Capcom can lick the wrinkles out of my sweat steamed scrotum if he thinks I’m buying another Capcom game after this.

    Yeah, games cost more to make than they did on the SNES.

    But theres also an absolutely massively bigger customer base buying more games than ever before. So if your big name games are failing to bring in big numbers, that sounds like you and your fellow executives need to step down and let someone who knows what customers actually want run the company. But I bet that thought never crossed his fuckin mind.

    • korinflakes@lemmy.world
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      1 year ago

      Just to add to what you mentioned, Capcoms Street Fighter 6 in my region on steam is $100 AUD, assuming you don’t want the deluxe or ultimate editions (Not that the store page bothers to explain the differences}. On top of that you can buy the Year 1 character pass for $45 which adds 4 characters. The ultimate pass for $75 which adds the previously mentioned characters and some cosmetics for those 4 characters. The soundtrack for $50 holy shit that’s an expensive soundtrack.

      And on top of all that you can buy the games in game currency, fighter coins. Which are used to unlock costumes and characters including classic costumes. Wanna buy a character? You’ll never be able to buy just the right amount of coins, coz fuck you give us money.

      It’s bad enough these people want to raise prices whilst making record breaking profits, but they monetize their games in so many different and often scummy ways on top of the purchase price.

      • A_Random_Idiot@lemmy.world
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        1 year ago

        I want to say thats an example of out of touch executives.

        But we both know predatory practices like that wouldnt have gotten this far if there wasnt a plethora of short sighted idiots out there, with more money than sense, refusing to do without their instant gratification and, as a result, not only throwing literally mountains of money at predatory companies, but actively complaining online about how they wish they could get even more financially exploited.

  • HobbitFoot @thelemmy.club
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    1 year ago

    Or maybe don’t make expensive games.

    The AAA market seems to be chasing a business model that isn’t there any more. I don’t know why game developers still chase photo realism, it isn’t what makes money.

    • coltorl@programming.dev
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      1 year ago

      This is all software, companies keep finding excuses to tack on “features” that increase development cost which eventually lead to necessary price increases.

      In the professional world you will rarely ever hear project managers and leaders ask the question “would our customers rather pay extra for feature X or save money by sticking to their simpler feature set?” This is because development is nearly always started with the long term goal of incorporating a feature into the product to increase the overall “value” of the product. This increased “value” of the product then means that the company should charge more for it.

      I am ranting now.

    • verysoft@kbin.social
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      1 year ago

      Not to mention until it’s actually photo-realistic, it looks uncanny. It’s better to find a style and use that than to chase realism imo. But then again, these AAA games just add a bunch of foliage, some god rays, maybe a sprinkle of rain and people are oooh, aaah-ing and coughing up their cash.

    • Chet_Awesomelad@kbin.social
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      1 year ago

      Yeah they always ask “Why won’t people pay $100 for our video game?” and not “How about we DON’T spend $100,000,000 making ONE video game?”

      • natryamar@lemm.ee
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        1 year ago

        Remember when Microsoft burned $500,000,000 and still couldn’t make a decent Halo game

    • pancakes@sh.itjust.works
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      1 year ago

      There are still good AAA releases, it’s just that 95% of AAA games are not worth the price.

      I would argue the old business model still works, it’s just that most AAA games studios don’t follow that model anymore. Back in the day, a full priced game didn’t have DLC or MTX, was an actual complete game, and focused more on the fun than the profit making. Games tried new ideas, they innovated instead of chasing whatever fad is popular at the time. It’s the modern AAA game business model that is the problem and doesn’t work anymore.

      • HobbitFoot @thelemmy.club
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        1 year ago

        If 95% of the games aren’t worth the price, then there is something wrong with that business model.

        Yeah, a full priced game might not have had DLC or MTX, but it was more expensive adjusting for inflation and didn’t have nearly the quantity or quality of in game assets as current games do.

        And old games definitely chased fads, they were just different fads at the time fed in part by the differences in game economics.

  • SCmSTR@kbin.social
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    1 year ago

    IT’S ALMOST AS IF THERE IS A DEFINED SOCIOECONOMIC CLASS THAT’S SUCKING MONEY FROM THE ECONOMY

    Less infighting, more eating of the rich. Pay the devs, not the landlords. The capitalism system is broken and breaking further. The cost of goods is defined by how much workers need to be paid to make it, and then multiplicatively inflated by how much greed that BILLIONAIRE CLASS wants.

    Government is for the people, by the people, that’s the ONLY reason it exists. People in, and that want to be the billionaire class have declared war on the rest of us, and it’s the government’s sole purpose to protect the well-being and will of the people.

    The government MUST serve the people.

    If it can’t, the highest priority is it MUST be fixed immediately.

    The longer we flail and wait, the more that obviously hostile class of people grow in power and make fixing this a more and more serious issue.

    Like any good leader, if you are failing in your duties, you must self-correct, elect an adequate replacement, or you must be removed, by your own will or by force.

    Because life-time is too precious to waste waiting for the conflict to come to a head and burst.

    That hostile class is doing everything possible to prevent any of this. Calm down, diffuse, obfuscate, confuse, project, gaslight, lie, cheat, steal, destroy, and gain power to RULE above the-will-of-the-people: the government.

  • Cyber Yuki@lemmy.world
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    1 year ago

    Tell him to go live in the US in a rented apartment on an average salary. Bet he’ll change his mind in 3 months.

    • grayman@lemmy.world
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      1 year ago

      Clearly, they could charge more if they’re selling more than ever. Also, you know it’s not free to make a digital copy, right?! It’s VERY expensive.

  • NutWrench@lemmy.world
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    1 year ago

    Tsujimoto also went on to claim that a slow economy wouldn’t have a big impact on video game prices either: “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.

    Yes it does. “Recession” means you have less disposable income to waste on poor quality entertainment.

    • AstridWipenaugh@lemmy.world
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      1 year ago

      Recessions also cause a spike in vice and escapism, so it could drive more game sales or at least offset the lack of disposable income.

      • A_Random_Idiot@lemmy.world
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        1 year ago

        Spike in affordable escapism.

        Going to a movie matinee for 3 dollars is not comparable to dropping $$$$Absurdity for games like these assholes want.

  • jballs@sh.itjust.works
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    1 year ago

    I know that Diablo isn’t a Capcom game, but if industry leaders are looking at $90 games with battle passes and in game purchases for $20 horse armor is “too low”, then we are truly fucked.

    • Willy@sh.itjust.works
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      1 year ago

      Games in the 90’s were almost the equivalent of $100 today. They seemed better, though, and people seem to play them longer, but that’s all probably just rose-tinted glasses

      • jcit878@lemmy.world
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        1 year ago

        but maybe 100k people bought the big ones then, now a AAA title can sell millions or tens of millions of copies

        • Willy@sh.itjust.works
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          1 year ago

          oh I agree, but I still feel like games are a bargain in dollar for dollar entertainment these days.

  • ryathal@sh.itjust.works
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    1 year ago

    Game prices are already pushing $100+ when you factor in season passes, special editions, and microtransactions. Basically every AAA game has some combo of all of these.

  • Gabadabs@kbin.social
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    1 year ago

    The problem that they’re not considering is that if they raise the prices, more people are going to be priced out of buying the games, and will resort to piracy. The cost of living is absurd right now, and I can only afford a handful of $60 games a year.

      • Gabadabs@kbin.social
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        1 year ago

        I’m not going to argue the ethics of piracy, because the point is that a lot of people will do it if they otherwise cannot afford to buy games. Also, some games just never really go down in price, especially if you’re talking nintendo. To this day Breath of the Wild is still $60 if bought new or digitally.

  • Kjatten@lemmy.world
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    1 year ago

    To be honest, game prices have stayed the same for a very long time, but you can’t release garbage and expect people to hundreds for it

    • Kashbus@lemmy.world
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      1 year ago

      To also be fair, producers have been trying to raise prices on game for over 15 years now to little traditional success and instead relying on battle pass and micro transactions

      I don’t think it is surprising that with recent events they are attempting to raise prices again

    • CaptPretentious@lemmy.world
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      1 year ago

      The BASE cost remains the same. They then started finding ways market a spreadsheets with of ‘versions’. Then they added ‘micro’ transactions, battle passes, etc. Or they just shut down the old game so you have to buy the new version to keep playing.

      And the cost of games has risen faster the minimum wage in the US.

      So will all the multi millionaires and billionaires video games were making… I think $60 was more than fine for a large studio produced game.

  • Orionza@lemmy.world
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    1 year ago

    When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.

    From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally to fix issues instead of asking their customers to fuel their greed.

    • GoosLife@lemmy.world
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      1 year ago

      He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.

      $14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.

      You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

      I’m not saying he is in the right, just pointing out that it is apples to oranges.

      • You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

        That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.

        • closetfurry@yiffit.net
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          1 year ago

          I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

          Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

          More games like that please! Maybe the development costs didn’t have to balloon that much.

      • guacupado@lemmy.world
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        1 year ago

        These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.

        Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.