• ImplyingImplications@lemmy.ca
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      1 year ago

      Don’t buy AAA games at release, and instead try out popular indie titles. They’re usually a quarter of the price and some of them have become my favourite games of all time. Indie games have small teams of passionate devs who have total creative control.

      AAA games will typically release a “game of the year” edition a year or so after release with twice the amount of content the original game had for half the price.

    • YAMAPIKARIYA@lemmyfi.comOP
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      1 year ago

      Nowadays buying games at release is doing yourself a disservice. You pay way more for way less than someone 6+ months later who gets it on sale with fixes already done

    • stranger@lemm.ee
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      1 year ago

      real (my passion for gaming has slowly atrophied from childhood as capitalism has taken hold, while passion for creating anything more than a busted cash-grab has long gone)

  • GreenMario@lemm.ee
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    1 year ago

    Not to be that guy but the Far Cry games seem pretty damn complete and bug free on release.

    • ydieb@lemm.ee
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      1 year ago

      Because they are releasing the same game multiple times with just a splash of paint.

      • irmoz@reddthat.com
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        1 year ago

        I hate to defend Ubisoft, but this isn’t fair at all.

        That “splash of paint” is the world design of entirely unique locations, a full story, a cast of characters, and new arsenals of weapons.

        As an amateur dev I have a bit of insight into this. I can, and have, made an entire FPS system in less than a day. A play that can move, weapons to shoot, and enemies that can target, follow and shoot at the player with the same weapon system. That part is not where the work is.

        It took two weeks to build on that foundation to barely make one small level. And I didn’t even manage to fit in any story.

        The point is, those mechanics that to you are “the game” take infinitely less time to make than everything “the game” takes place in.

        • ydieb@lemm.ee
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          1 year ago

          Funny thing is that I am an software engineer.

          Anyway, you might be right, but you also might be wrong, it entirely depends on how they have implemented it.

          They are from a gameplay perspective the same game. That ubisoft possibly does the sadly very common “to win the marathon you have to sprint faster”, which makes it take a lot of work to spit out something very similar would not be surprising, but also does not change the fact that they are imo too similar.

          • irmoz@reddthat.com
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            1 year ago

            I mean I’m not entirely in disagreement with your original statement. I don’t imagine they change much about their gunplay at all, apart from adding some new mechanics each game, and they likely crank the core out quickly by either reverse engineering, refactoring or just copying the whole thing in.

            My main point is just that the “coat of paint” which they do indeed throw over reused mechanics probably takes a whole lot of work. It’s perhaps lazy thinking, but not lazy design exactly.

    • MeatsOfRage@lemmy.world
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      1 year ago

      I’d also say, Immortals Fenix Rising was excellent, complete and bug free as far as I remember. It’s too bad they dropped it right next to AC Valhalla and nobody played it.

  • bisby@lemmy.world
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    1 year ago

    I don’t know. AC Valhalla doesn’t have achievements on steam, so impossible to tell if I’ve 100% in it

  • Disgustoid@startrek.website
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    1 year ago

    I can safely say that unless their design philosophy changes significantly I will never 100% an Ubisoft cookie cutter open world game because nothing they’ve produced is worth a hundred hours of boring repetitive gameplay.

    • UsernameIsTooLon@lemmy.world
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      1 year ago

      It’s crazy because they have all the tools to make a successful game. Their AI NPCs are cutting edge, their environment models are so good that it was used to restore that one chapel that burnt down, etc. They just choose to make the same game every time.