ID: a simple flowchart titled “Should I Punch This Nazi?”. At the top is the question “Is the Nazi within punching distance?” two arrows lead to “Yes” and “No”. “Yes” has an arrow leading to “Punch the Nazi”. “No” has an arrow to “Move closer” and from that back up to “Is the Nazi within punching distance?”
It was missing an arrow, so I fixed it.
You can optimize the cycle away, it should be equivalent to be reduced to just punch the nazi continuously (assuming the nazi is static anyways haha)
Well done in converting this into a state engine. We can quickly plug it into our game ai
Flowchart says “punch the Nazi”, nowhere does it say “once” or “stop” ¯\_(ツ)_/¯
Yeah but it takes into account the Nazi running off
false. begin with ranged attacks to avoid having your day ruined by hearing the nazi making word vomit. punching is a proximity based secondary attack.