A level 12-20 D&D adventure would pose major new design challenges.

  • Kreig@kbin.social
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    1 year ago

    From the interview: “I’ve learned in the past you need to be careful announcing things before they’re ready, because sometimes you have to cancel them because they don’t work out. We could work on an expansion and it could be boring, and we should stop working on it. Because if we would continue on something that’s boring, we would then have to sell it to you, and then we’d have to say ‘here’s a boring thing, and we want you to buy it.’ That would not be cool. So we have to have the freedom to experiment and do our stuff. And then when we’re ready to announce it we will.”

    I wish more game studios took this to heart.

    • Hairyblue@kbin.social
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      1 year ago

      Swen Vincke is great. You can tell he is a true D&D fan and loves to play AND make video games. Salute!

  • dingsbums@feddit.de
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    1 year ago

    No 12-20 please, 5e is not balanced for that. I’d rather have a new adventure built on the same assets / engine, a majoras mask approach even.

    • Spuddaccino@reddthat.com
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      1 year ago

      I’d like to see a dungeon editor of some kind. Just give the community all their assets and see what they do with them.

  • Cybrpwca@beehaw.org
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    1 year ago

    Level issues aside, I’m glad to see they put all their work into the game instead of cutting things out so they could announce an “expansion” on release.