• formergijoe@lemmy.world
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    1 year ago

    “There aren’t even messages in the menus to tell you about the useless cosmetics store! How can this even be a game?” -Ubisoft Dev Probably

  • tox_solid@lemmy.world
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    1 year ago

    He wants a colorful amusement park RPG on rails that plays itself for him. He doesn’t want to be bogged down by silly things like gameplay mechanics, he wants to paint by numbers.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      My favorite is that the later Far Cry games mocked the trope that they invented. But then just added something slightly different. Ubisoft just can’t help making checklists

  • VoxAdActa@kbin.social
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    1 year ago

    I’ve played through Fallout 1 and 2 dozens of times.

    I have yet to finish Fallout 4 or Fallout: New Vegas.

    The sea change from “actual RPGs” to “shooters with occasional minor choices to make” enrages me.

    • Agrivar@lemmy.zip
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      1 year ago

      I don’t blame you for avoiding Fallout 3 or 4… but you owe it to yourself to at least give New Vegas a chance! It’s just a much better game.

      • VoxAdActa@kbin.social
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        1 year ago

        I’ve tried New Vegas three or four times. By the time I actually get to New Vegas and meet Mr. House, I’m overwhelmed by the number of things I’m supposed to be doing and dead dog tired of those fucking OP Legion assassins that show up to ruin my day every fifteen minutes.

        Part of that is probably on me, because I’m the guy who wants to experience the whole game in a single play-through, and I try not to take on too many new quests until I’ve finished the ones I’ve already got. I’ve also been recently informed that if I rush to New Vegas and do Mr. House’s quest, the Legion assassins will back off for a bit, which is a big deal because my god I’m sick of them. I never would have tried that on my own, as there’s nothing in the game to give me a clue that they’re connected, but maybe I’ll give it another shot and do that.

        • sanpedropeddler@sh.itjust.works
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          1 year ago

          Legion assassins are after you because you have a bad reputation with the legion. Just don’t do anything they will hate you for, and you’re fine. You can also wear their armor as a disguise.

          I never would have tried that on my own, as there’s nothing in the game to give me a clue that they’re connected

          It has to do with a plot point that you wouldn’t know about yet, its not supposed to just be a break from the legion assassins.

          • VoxAdActa@kbin.social
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            1 year ago

            Legion assassins are after you because you have a bad reputation with the legion.

            Oh.

            Well shit.

            So maybe I shouldn’t go to Nipton and toss a grenade at the Legionaries as they’re walking away after their leader finished shit-talking me.

            They just explode in such an easy, satisfying way! How do they even know it was me? All the witnesses are unrecognizable flesh chunks!

            Ok, maybe I will load up another try.

            • sanpedropeddler@sh.itjust.works
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              1 year ago

              So maybe I shouldn’t go to Nipton and toss a grenade at the Legionaries as they’re walking away after their leader finished shit-talking me.

              Probably not, but you can kill the leader later once you’re better equipped to take on assassins. He’s one of my least favorite characters so I always kill him unless I’m specifically trying to help the legion.

  • goforliftoff@lemm.ee
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    1 year ago

    Am I the one that’s out of touch? No, it’s the almost half a million players who are mistaken!

  • Kichae@kbin.social
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    1 year ago

    This aligns with my experience of a very particular kind of game designer. I worked with one who, in a casual conversation about games where someone said “there’s no wrong way to have fun,” they responded with “yes there is, and it’s my job to tell people what the right way is”.

    This is not a systemic issue, at Ubisoft or anywhere else. It’s a particularity of a kind of person who is deeply drawn to games, but who also doesn’t see other people as, well, people. It’s a person who has made friends with games and game systems because they’re incapable of being friends with, well, sapient beings.

    Video game studio projects tend to have multiple designers working on them, with the creative director (or just “director”) and lead designer working on large scale design things - genre, core loop, etc - and progressively less senior designers working on progressively smaller, progressively more soul crushing design work. Think things like item design and balance. Weirdly enough, the ones who think they’re the arbiter of fun don’t generally progress very high up this chain.

    Not in team-based design environments, at least.

    • moon_matter@kbin.social
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      1 year ago

      The OP isn’t wrong. Turn-based combat is falling out of favour with the majority of the new generation. Final Fantasy has dropped turn-based combat for the same reasons.

      For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.

      It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.

      It was always a design choice born from limitations. It’s not going to disappear, but it was destined to decline in use once those limitations disappeared.

      • stillwater@lemm.ee
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        1 year ago

        CRPGs based on TT rulesets and classic JRPGs aren’t the same kinds of turn-based games. CRPGs have more in common with SRPGs and games like X-COM, the latter of which has been increasing in popularity when you look at all the games with turn-based tactical combat now compared to a decade ago.

        There’s no way all turn-based games are dying out. Some types are more popular than ever, including Western CRPGs. If anything, it’s Realtime with Pause that’s getting less popular in that space.

      • Aqarius@lemmy.world
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        1 year ago

        It’s a design choice born from I’m playing the game while eating, if I twitch for timing I’ll spill my drink

      • Neato@kbin.social
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        1 year ago

        No it isn’t. We had action games on the NES. pitfall wasn’t turn based. It’s a design choice that allows greater tactical choices.

      • Kichae@kbin.social
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        1 year ago

        They were never about hardware limitations. Limitations of imagination of the designers, maybe, but we’ve had action games for 35 years now.

        Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.

        And yet we can’t purge ourselves of the awfulness that is quick-time events. I don’t buy the argument. It’s an attempt to handwave away trends without discussing real causes and effect. If the suggestion here were true, other similar mechanics, such as QTEs, would have been dead a long time ago, not be a core element of a huge number of triple-A titles.

      • ThrowawayOnLemmy@lemmy.world
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        1 year ago

        Being confident in your answer doesn’t make you right.

        More than one type of game exists. It is always a creative choice. Always has been. I could go into examples, but plenty of people have already provided those.

  • Alteon@lemmy.world
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    1 year ago

    Personally, I just can’t stand playing Larian Studio games. It’s like playing with a vindictive DM. It was especially noticable in Divinity: OS2. I played as the skeleton guy who was permanently disguised. I’ll encounter a random group of enemies…and somehow, they just know to use heal on my undead guy to hurt him? He’s disguised, what the fuck? Every enemy whether man, animal, or demon knew every weakness, knew which players had the lowest weaknesses, and would exploit the absolute fuck out of them. Exactly like a vindictive DM would.

    • oscarlavi@lemmy.worldOP
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      1 year ago

      Yeah I agree that’s rough, and probably an unexpected interaction. That being said, other than that, I’ve played pretty much all Larian Games (even Divinity 2: The Dragon Knight Saga) and I’ve never felt like the game is working against me, but I have felt like the game is of punishing difficulty in some unexpected ways. When you make a game with so many permutations, there are bound to be issues with some of the edge cases. Not defending them, I’m happy you shared a legitimate complaint, unlike the OP review which isn’t a legitimate complaint, but is clearly just salt.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      Your particular scenario does seem frustrating, I agree.

      For the vindictive DM? Oddly enough, I like that! Lots of subversion to keep it interesting. At least for me who suffers from “pick one strategy in the beginning and run it to the end game”.

    • zib@kbin.social
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      1 year ago

      I can imagine c-suites all over the industry scrambling to figure out what “no microtransactions” means

  • blunderworld@lemmy.ca
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    1 year ago

    “You mean this game doesnt have constant pop ups, a giant arrow, repetitive companion dialogue OR flashing UI elements constantly reminding me what to do? How will I even know where I’m going?”

  • circuitfarmer@lemmy.sdf.org
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    1 year ago

    “If you can’t sync with location and see that damn bird fly around again, what the hell are you even doing with your life?”

  • Cheems@lemmy.world
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    1 year ago

    I love turn based games. Not all of them, but a well made one is pretty sweet. I kinda stopped liking final fantasy at a certain point because it lost that