• thanks_shakey_snake@lemmy.ca
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    2 months ago

    Tbh I think alot of the “thinking” still looks like visible work though. I feel like the article makes it seem a little too much like there’s nothing observable, nothing to show or demonstrate, until POOF the code comes out.

    But I find that I often need to be doing visible stuff to make progress… Like devising little experiments and running them to check my assumptions about the system (or discover something new about it), and making little incremental changes, running them, using the output to guide the next thing I do… Even occasionally spending the time to write a failing test that I plan to make pass.

    So I’m 100% on board with letting managers believe this “80% of the work is invisible” thing… But I think as advice for programmers, it’s really important to not get too stuck in your head and spend too much time not kinetically interacting with the system that you’re trying to change.

    • LesserAbe@lemmy.world
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      2 months ago

      You’re right, and other intellectual “design” jobs will have physical or visible manifestations of the design process. In video you have a storyboard, set design. In music you have notation, lyrics, demo recordings, and so on.

      • thanks_shakey_snake@lemmy.ca
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        2 months ago

        Right! For music, I think it’s even like saying… The process of making music is much more than just literally performing it… But it’d be weird for the creative process to not contain any playing-of-music that looked in some ways like performance.

        • Buddahriffic@lemmy.world
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          2 months ago

          Unless you like improvising with music… But even that can be frustrating because any cool jams I played on my own were long gone before I even had a chance to look around to see if I made it up or was just pulling something from my archives without realizing it.

  • Zachariah@lemmy.world
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    2 months ago

    I am keenly aware that most management still subscribes to the idea that motion is work. They are fairly convinced that a lack of motion is a lack of work. That makes sense in a lawn care service, a factory assembly line, or a warehouse operation.

    • Sir_Kevin@lemmy.dbzer0.com
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      2 months ago

      This is so true. Oddly enough, if you’re motionless but looking through a microscope, those same exact managers will think you’re killing it.

      • Eager Eagle@lemmy.world
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        2 months ago

        brings a microscope to work and starts using it

        Manager: What the heck are you doing?

        Eagle: Trying to solve that deserialization bug in the code base, boss.

  • asyncrosaurus@programming.dev
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    2 months ago

    Programming is mostly research. Researching curses to cast on the guy who wrote the Incomprehensible mess you’re currently debugging.

      • Alexstarfire@lemmy.world
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        2 months ago

        The amount of times this has happened to me is surprisingly slim. And the times it has is more because the workflow has changed or was originally misunderstood by those that made the JIRA.

    • sik0fewl@lemmy.ca
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      2 months ago

      I think of it more as archaeology. Going through layers of history to figure out wtf happened.

  • floofloof@lemmy.ca
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    2 months ago

    Yep. By the time I get to actually writing the code, I feel relieved because by then I have a pretty clear idea of how I’m going to do it, and I can work quickly. It’s the hours of figuring that out that are difficult, and the boss demanding constant progress reports when I’m still figuring it out and have nothing to show but a bunch of notes and TODOs. I find that writing my thinking notes in the form of documentation for the product can help appease management.

  • einkorn@feddit.org
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    2 months ago

    Pretend you have a really great programming day. You only have to attend a few meetings

    ONLY a few? Everything beyond the Daily is torture!

    • lad@programming.dev
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      2 months ago

      Well, you can make daily a torture, too

      But really, feels good when there’s time to actually work instead of just talk

  • thingsiplay@beehaw.org
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    2 months ago

    Programming is like solving a puzzle peace by peace. Problem is, others (and YOU) break and rearrange solved parts already, each puzzle peace looks the same with slight differences next to it. There are bigger islands you want to connect, but you have not enough peaces or don’t see the pattern where to connect.