• Jo Miran@lemmy.ml
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      5 months ago

      The video game is fairly tame when it comes to themes like this, when compared to the source material and genre as a whole.

      “Cyberpunk was a warning, not an aspiration.” – Mike Pondsmith

      • CheeseNoodle@lemmy.world
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        5 months ago

        Honestly its aspirational at this point, there’s no way we’d get cybernetics IRL without them being directly remote controlable by police, companies or just rich people who pay a small fee to watch poor people hit themselves.

        • vxx@lemmy.world
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          5 months ago

          Isn’t that part of most cyberpunk lore? That they have to hack those attachments or get them at shady backyard shops, because they would originally be under control of the big company that controls everything and also provides security?

          I’m not much into cyberpunk though, so my impression might be off.

          • CheeseNoodle@lemmy.world
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            5 months ago

            Most cyberpunk tends to handwave it, consider the sheer amount of crime in such settings but generally no one every has their implants shuttdown unless its by hacking. In many settings it doesn’t even need a wireless connection (shadowrun) but IRL we’re almost certainly going to end up with always online implants for the soel purpose of control.

    • WanderingVentra@lemm.ee
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      5 months ago

      Ya I always figured cyberpunk got big in the 80’s because it was a commentary of the hyper capitalist neoliberal policies of the era, which have only gotten stronger since then.

      I’ve never double-checked or researched this but I always thought it made sense.

    • FilthyShrooms@lemmy.world
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      5 months ago

      Sorta. The whole point is more capitalism gone to the extreme, homelessness and poverty are just a consequence of that.

  • LordSinguloth@lemmy.ca
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    5 months ago

    They should focus on making a functioning playable game within 3 years of launching it before they focus on preaching at its players