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Ward on creatures my opponents have is insurmountable. Ward on creatures I control is ineffective.
I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.
@ech @MysticKetchup If ward didn’t replicate one of the classic worst rules interactions (that is better now the IPG was significantly updated) I’d 100% agree.
What interaction is that? I’m unfamiliar.
*Instance federation issues. Response reposted on alt account.