Picture taken from their Twitter

  • @simple@lemm.eeOP
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    5710 months ago

    TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.

    • falkerie71
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      6110 months ago

      Note that it’s “per install” (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn’t sell it to you.

      • Wilker
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        3610 months ago

        the tracking of pirated copies is even more fucked up. is that their way of imposing that “piracy = stealing”?

        • body_by_make
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          10 months ago

          It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.

          • Rentlar
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            410 months ago

            The swashbuckler’s solution is then to make your own bundler installer!

            • @jayandp@sh.itjust.works
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              210 months ago

              That’s assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.

      • @Zeth0s@lemmy.world
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        10 months ago

        That’s a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it’s every first installations:

        If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)

        https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

        Note the “updated” yesterday. Initially every install in “different devices” counted. Even on the same device after reinstallation of the os

        • InEnduringGrowStrong@sh.itjust.works
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          2510 months ago

          I fail to see how they can guarantee it’s the first install.
          I game inside a VM with GPU passthrough and I’m pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
          Moreover, would anyone even trust any number of times Unity tells you your game was installed?
          They could a magical 10% that would be hard to prove/disprove.
          Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.

          • @Zeth0s@lemmy.world
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            10 months ago

            It’s a “proprietary system” (quote). It must be clearly always correct. It’s not one of those open source stuff… /s

      • @breadsmasher@lemmy.world
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        410 months ago

        Where did they add the same device reinstall clarification? Last I saw, same device reinstall is still a new install and thus chargeable