According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.

Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined

    • zer0@thelemmy.club
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      1 year ago

      Steam pushed gambling down their throat with lootboxes. They now have to play and win prizes or their dopamine hits the floor

    • sickday@kbin.social
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      1 year ago

      that infringes on your right

      Which one(s)? Very interested to know if Valve is breaking the law by operating their digital storefront.

    • naptera@feddit.de
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      1 year ago

      Sure, I get that, but as I said, if you already “own” quite some amount of games on steam I think it’s reasonable to not have your money completely wasted by refusing to use steam at all. Social bindings are an “issue” as well. If the multiplayer game you want to play with your friends is for some reason bound to steam, then many will choose their friends over their privacy. And I think we all know how hard it is to get others away from their comfort zone. Same with the debate to get rid of Discord.