Sony released ‘Ratchet & Clank: Rift Apart’ on Steam on July 26, peaking at less than 9 thousand PC players compared to PlayStation success.

  • gamermanh@lemmy.world
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    1 year ago

    Played and am loving it

    Pirated it, though, Sony don’t get full price cash for hiding their games away on their console first, especially since Bloodborne is still hiding away from PC almost a decade later

      • gamermanh@lemmy.world
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        1 year ago

        No, that’s to entice people to buy it on their console and marketplace so they can make greater profit off of people

        • chickenwing@lemmy.world
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          1 year ago

          Sony doesn’t want to lose console sales so they put it on PC later for people who will never buy a PS5. It’s unlikely that they will sell on PC day one unless they sales were so good it was worth changing strategies. Xbox changed strategies after seeing how well their PC ports sold.

          They used to never port stuff to PC. They will stop making ports if people don’t buy them. They don’t need the PC market, they have lasted two decades without it.

          • ClarkDoom@lemmy.world
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            1 year ago

            You’re honestly right. People who pirate new games that are readily available hurt the gaming landscape. I can understand pirating games that are unavailable through marketplaces or are so old that they’re community supported but if you’re pirating something like the game being discussed you’re only hurting the chances of Sony bringing more exclusives to PC and ultimately contributing to games being less available and accessible. There are many ethical situations where pirating totally makes sense but if you’re trying to argue you’re in the ethical right by pirating newly released games then you have some wires crossed. If someone really were against Sony ethically they wouldn’t play Sony’s games at all. Playing the game and telling people you had a good time is literally propping up the thing you supposedly don’t want to support.

        • chickenwing@lemmy.world
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          1 year ago

          I don’t know what you mean. If Sony doesn’t make money porting games they will stop doing it. They started doing it as an experiment. They don’t need the PC market.

          • nakal@kbin.social
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            1 year ago

            It’s not that they don’t make money. If you want a game and already have got it on the Playstation, it’s not much of value to get it on the PC. If Sony releases the games simultaneously, many people who really want them, will buy for PC, too. It’s the delay that decreases the value, especially when the game turns out mediocre.

          • dustyData@lemmy.world
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            1 year ago

            That is not what Sony is doing. They already made their mind, the experiment’s results were decided by an executive years ago. This is to shut people up. Release a bad and buggy port, charge twice as much what it costs on PS5, spend absolute zero on marketing then go “Oops, guess people aren’t really interested on our games on PC. See, we released it and nobody bought it!”

            • chickenwing@lemmy.world
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              1 year ago

              Sony bought Nixxes Software which made them a lot of successful PC ports. They saw great success with their first ports and really only saw major issues with the Last of Us. Their ports are generally pretty good and if they have bugs they get fixed. It costs a lot of money to do this and your conspiracy theory about them doing it just to say it failed is silly. They could just be like Nintendo and give a hard no to PC ports but obviously they see potential in it.

              It’s sad that rachet and clank failed because now they will be less likely to port lesser known titles. I really want them to port the gravity rush games but it’s looking less likely.