I’m so tired.

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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • These videos are, of course, suspiciously cut to avoid showing all the times it completely fucked up, and still shows the engine completely fucking up.

    • “This door requires a blue key” stays on screen forever
    • the walls randomly get bullet damage for no reason
    • the imp teleports around, getting lost in the warehouse brown
    • the level geometry fucks up and morphs
    • it has no idea how to apply damage floors
    • enemies resurrect randomly because how do you train the model to know about arch-viles and/or Nightmare difficulty
    • finally: it seems like they cannot die because I bet it was trained on demos of successful runs of levels and not the player dying.

    The training data was definitely stolen from https://dsdarchive.com/, right?

    it’s interesting that the only real “hallucination” I can see in the video pops up when the player shoots an enemy, which results in some blurry feedback animations

    Well, good news for the author, it’s time for him to replay doom because it’s clearly been too long.











  • Calls it a “hostile takeover” even though he literally explains why it wasn’t a hostile takeover: Developers were way behind schedule and not making progress, Star Theory leadership tried to hold T2 hostage with the project and T2 called their bluff and cancelled the contract. They then offered developers to transfer to new studio. Some developers wanted a pay raise or didn’t transfer for other reason.

    This seems like bad faith rules lawyering. The publisher didn’t literally buy out the studio, they just withheld funding, made a new studio they owned and forced everyone over. They took over, it was hostile.