• Swordgeek
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    334 months ago

    There’s a lot of siloed misinformation here.

    • it’s not because of a slowdown in the industry
    • It’s not because of poor game releases/sales.
    • It’s not because companies grew too much/quickly.

    FURTHERMORE…

    • It’s not just gaming.
    • It’s not just IT as a whole.
    • It’s everywhere.

    This has nothing to do with performance or the economy, and everything to do with late stage capitalism. Companies have a round of layoffs just to bump up their year end statements. Worse yet, they then proceed to hire people back for less money.

    It’s money-grubbing evil, no more and no less.

    • @GlitterInfection@lemmy.world
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      74 months ago

      While what I think you’re trying to say is true, in that this isn’t a accidental misfortune of one industry and instead is a commonly used feature of the current system I do think it’s worth noting that you aren’t correct on a detail.

      Right now layoffs are happening in tech, media, and finance but many other industries adding jobs. There’s a net positive of jobs added vs these layoffs right now.

      None of those jobs would hesitate to lay those people off for a dollar I’m sure. So saying it’s everywhere is true in a sense but misleading in another.

  • @Vendul@feddit.de
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    194 months ago

    On top of that, do games become worse or am I getting old? Is it a combination of both? Is it nostalgia? Do I hate change? 🤔

    • @golli@lemm.ee
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      244 months ago

      I would say yes and no.

      Games definitely have become way better technically especially the graphics. And there are plenty of great games coming out regularly. Plus when looking at the past there might be some survivorship bias, as we might just remember the good ones and forget about all the crap that also existed.

      What has however changed and influences new releases massively is monetization. Especially when paired with the ever increasing budgets that we see in the AAA releases. That leads to decision making not based on what makes a game actually good, but how can we squeeze as much money out as possible.

      • @wise_pancake@lemmy.ca
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        14 months ago

        I want to push back on the survival bias, games today are a lot more homogeneous and similar than ever before.

        In terms of innovation, big studios rarely try actually new things, and so games are far more similar now than ever.

        Open world games are a clearly established genre with the same mechanics (side quests, big compass up top, rescue the villagers/destroyer enemy camps to free an area). Shooters are an established genre with virtually the same mechanics. XYZ Simulator. Sports franchises. Driving games. Top down rogue likes. They’re all very similar within their own genre.

        The games that have been hits lately either rewrite a genre (like Souls games did) or execute it very well (like Bauldur’s Gate 3), or they’re nostalgia bombs like Animal crossing or Hogwarts legacy that are able to pull in a broader audience.

        It’s hard to pitch that EA spend millions/billions on a cool new untested idea when they know they’ll make the same money releasing Call of Duty or FIFA with a fresh coat of paint, risk free.

    • raccoona_nongrata
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      4 months ago

      It’s a combination of only the good ones surviving in people’s memory and probably an increasing number of studios and developers since the earlier days of gaming, which creates more noise.

      But ultimately I think really good games have just always been kind of rare.

    • @BCsven@lemmy.ca
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      14 months ago

      Gameplay has gotten worse. For a good time I go back and play Shattered Pixel Dungeon.

  • Rentlar
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    124 months ago

    My take is that there was too much competition for a limited resource - our attention span, that studios collectively spent billions trying to capitalize on but failing.

    There were the smash hit successes this past year, Lethal Company, Palworld, Helldivers 2, Armour 6, Baldur’s Gate 3 to name some.

    The space of games that failed were trying to be like Fortnite: get a generation of kids’ whole lives hooked so that Epic would be flush with “recurring revenue” enough to put random IPs into the game.

    Big budgets promising a big payoff because of live-service participation didn’t ultimately payout enough to survive the high-interest rate environment.

    • @jerkface@lemmy.ca
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      24 months ago

      I spent a lot of time and money on games this year and I haven’t played any of those, haven’t even heard of some of them. I doubt that interests anyone to hear but I said it anyway.

  • @shani66@ani.social
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    4 months ago

    I think it’s better to look at it as ‘it’ll never be this good again’ instead. Might dull the pain a bit and help brace for the future!

  • Deconceptualist
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    24 months ago

    Ok this might be the best article on the topic I’ve read (specific to the games industry). Much better journalism than I’d expect, especially from IGN, so credit where credit is due. Thanks for sharing.