Download links:
https://filetransfer.io/data-package/1o0qtHfn#link
https://drive.google.com/file/d/1VhAdMBG3H1L9jXDoaVWhctZ9zBX3EEA3/view?usp=drivesdk
Links (heh) courtesy of a reddit hero
Another one, https://we.tl/t-PRYX7cP4Ar thanks to another reddit hero
How to play on linux: https://overkill.wtf/how-to-play-legend-of-zelda-links-awakening-dx-native-pc-port-on-steam-deck/
How to play on desktop Linux:
- Add the game as a non-Steam game within Steam
- Install Glorious Eggroll and set it as the compatibility tool in the game’s properties
- On first launch it will prompt to install .NET 6.0 - go ahead and download it to the same directory
- Open the game’s properties in Steam and change the path to the .NET installer then run and install it
- Change the path back to the game’s EXE and it will play
Doing the Lord’s work 🙏
You beautiful twat. ♥️
♥️
Something something streisand effect
Thanks mate.
deleted by creator
Here’s another mirror, if that helps in any way:
“you-know-which-site” has already archived the page. I love that site.
I don’t know which site.
I bet it’s an “Internet archive.”
That zip file is likely mighty intersting.
Wouldn’t it be nice if they would just pull a valve and allow these developers to come aboard and develop stuff for them? It’s free money.
They don’t want to water down their brand.
“water down the brand”
I’d understand if this was 2013 Nintendo. But we’ve seen lackluster and broken releases from the once mighty Nintendo. Including, ironically, a lackluster and inconsistent Link’s Awakening remake, that ran at its best on an emulator.
We are once again seeing fans beating out the companies that created the games, at their own game.
Although I can’t say I know nintendo’s public position on this. I always find it funny whenever a corpo argues in favor of the “free market” as a reason not to do anything to improve the lives of everyone, but as soon as someone touches their precious decaying corpse of an intellectual property suddenly it’s “infringing on my intellectual property and degrading the value of my assets.”.
I had no idea this was even a thing but now I’m going to download it on principle.
All it needed was an hour.
I haven’t paid for a Nintendo game in a decade and never will again. Easily the biggest scumbags in the game and there’s tough competition out there.
I’m going to play on Ryujinx even harder now you fucks.
Lol. I too will play on my steamdeck… even though i actually do own the switch remake which means I’m not technically pirating it
Piracy isn’t relevant here. This is a fan-created work of art, and free for anyone who wants to play it. Nothing was “stolen”, and Nintendo is, as always, being a bunch of corpo fucktards.
Something was stolen - they were giving out copies of Link’s Awakening, not just the enhancements they made but the game and art content of the original game, which is Nintendo’s IP so it is piracy (not to dispute the rest of what you’re saying necessarily though). Projects normally get around this by releasing the fan enhancements as a patch that can be applied to a ROM, shifting the piracy from the project to the end user.
I don’t know much about Link’s Awakening DX HD. But I’m curious about three things:
- Did Link’s Awakening DX HD have a price on itch.io or was it a free or pay-what-you-want thing?
- Did they distribute assets from Link’s Awakening along with the engine, or was it just the engine with a tool to extract the assets from a Link’s Awakening ROM?
- Is Link’s Awakening DX HD open source?
It was a free download.
Yes, it contained original assets. No extract and mod.
No open source that I know of, but maybe I missed it.Apparently I missed it!I think it was open source at some point, https://github.com/ihm-tswow/Links-Awakening-DX-HD
Cool! I don’t think that was on the itch page. Good to know maybe we’ll get updates.
edit: nice, we can compile ourselves if they update it
The author released 1.0 so I think he pretty much finished it up before releasing the timebomb, which was smart. And yeah I know the 1.0 naming convention doesn’t really mean anything but I think he is implying that this was his full more polished release. He must of known this was coming everyone did.
Yeah, he had to know. Nice that he provided a short term full package release.
Thanks for the answers!
Too bad it was never open sourced. Seems like someone could have stripped out the assets, made a tool to extract assets from the ROM, and the result wouldn’t infringe.
Maybe the author would be willing to open source the engine with no assets now. We can hope, I guess.
Just seems like it wouldn’t have taken that much more work to make it less likely to be taken down by threats from Nintendo.
Edit: I wrote this response before I saw @nanoUFO’s response about it having been open source.
Edit2: I just realized the GitHub repo doesn’t indicate what license that code is under. So, not FOSS and it’s unclear what’s legal to do with that code.
Actually check nanoUFO’s reply to me, someone forked it so the source is available and can be compiled.
Yes