I think we should be able to make pistons extend longer, and also an end update or new demension.

  • ThePowerOfGeek@lemmy.world
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    1 year ago

    Copper armor, weapons, and tools.

    Also, steel ingots and associated tools/weapons/armor by smelting iron ingots in a blast furnace with coal.

    • JohnDClay@sh.itjust.works
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      1 year ago

      What would be special about copper armor and tools? Unless you give it a special function, it’d just be another useless armor tier.

      • ThePowerOfGeek@lemmy.world
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        1 year ago

        I usually find copper ore more often than iron, so it would be good for starting when you need armor but don’t want to waste your iron ingots. Plus, a different look (especially with the gradual oxidization effect). Maybe they could make the armor more likely to be struck by lightning, energizing the wearer 95% of the time and doing some damage the remaining 5%. That could also be a good way of creating charged creepers (them lightning bounces from you to any mobs in the near vicinity).

  • CodyCannoli@lemmy.world
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    1 year ago

    Fletching table UI if its not added in this update, bundles if they’re not added in this update, the combat snapshot changes if they’re not added in this update.

  • HoodieGyaru
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    1 year ago

    I want a huge minecart and rails rework to make them more useful. They’re so slow and useless compared to any other transportation methods for going long distances.

  • JohnDClay@sh.itjust.works
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    1 year ago

    I highly doubt we’ll get pistons extending longer. We already have pretty compact flying machines that do the same thing, and super extendable pistons would just make those simpler rather than add many new capabilities I would think.

  • sarmale@lemmy.zip
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    1 year ago

    Crossplay between Java and Bedrock, GeyserMC made this, its not perfect but mojang is totally able to do it

  • Secret300@sh.itjust.works
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    1 year ago

    I’d love more mobs just to make the world feel more alive, even if they’re useless as well as multithreaded entity spawning and tracking for performance gains.