As long as we are talking about old games that are still the gold standard, how is it possible no one has recreated the giant-god-monster and city management game Black and White yet?! That game was fantastic, and its premise so solid. It seems ripe for replication in more contemporary engines.

  • eunuchkim@lemmy.dbzer0.com
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    1 year ago

    I wish someone would!! Maybe if we bring it up enough, the ether will listen and give us an indie version or something

    • gingerrich@beehaw.org
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      1 year ago

      Is there an ELIF version of the instructions? Do I need to install all the things linked on the page? Just some? Just one?

  • Coskii
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    1 year ago

    It’s the perfect game type for VR as well. There have been a couple “you are a god” games already, but none of them are close to what black and white was.

  • Dangen@feddit.de
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    1 year ago

    I made a Black and White inspired VR prototype three years ago in university. And I believe in the VR space there are several smaller commercial attempts of doing just that, since the control scheme is one of the few that fit so perfectly for VR.

    Sadly none of them are really good yet, but my hopes havent completely died yet. No matter if in VR or not.

      • Vordus
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        1 year ago

        Peter Molyneux. Will Wright created SimCity and The Sims. Peter Molyneux created Black & White and Populous (and Fable, and Dungeon Keeper, and Theme Hospital, and honestly he had a really fucking good run until he disappeared up his own arse and then returned as a grifter).

        • MagicShel@programming.dev
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          1 year ago

          I never played Theme Hospital, but I spent so much time on the rest of those… Populous was so much fun. B&W was similar conceptually, but the kaiju aspect made it feel different. Slapping imps in Dungeon Keeper was fun all by itself, let alone the rest of the game. Fable was fine but I was more into other stuff at the time. I don’t think I played very far into it.