• PonyOfWar@pawb.social
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    1 year ago

    That’s actually a surprisingly honest thing to say ahead of launch. How bad it’ll be performance-wise will depend on what their targets were I guess. I’ll play this at launch, but only because it’s on gamepass.

  • ForgetReddit@lemmy.world
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    1 year ago

    I hate how city skylines dominates this genre. I want something that’s more about the challenges of making a real breathing city with lots of options versus a traffic management simulator.

        • knatschus@discuss.tchncs.de
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          1 year ago

          That was kinds doable in cs1 with mass transit, atleast private cars would see little use with lots of public transportation, did some island without a bridge and it worked fine. I believe you can give Industries train access now so i am hopefull

          • Rentlar@lemmy.ca
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            1 year ago

            I’m hoping transmodal transport will work better, my industries all had long single-file lines of trucks waiting their turn to enter the freight station.

            • knexcar@kbin.social
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              1 year ago

              Sadly one of the development diaries specifically said that train cargo stations will have a lot of traffic, so sadly I doubt it will be that different.

              • Rentlar@lemmy.ca
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                1 year ago

                I’ll see how it is next week when it comes out. Since I think I will have management of the cargo train fleet rather than random trains deciding to pop in or out, I could potentially establish better supply lines.

        • 𝒍𝒆𝒎𝒂𝒏𝒏@lemmy.one
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          1 year ago

          The TMPE mod (to remove unwanted parking spaces, and ban car traffic on some roads) and bike lane roads made this possible for me. And some additional DLC that has the trams.

          My busiest area has a tram arrive every 5-10 seconds (normal game speed), and they’re so busy that I’ve had to rebuild the ‘terminating’ train station stop a few times, learning new things along the way. Most recently relocated it and switched to a multiplatform metro station to shuffle cims to various parts of the map faster

    • Datto@lemmy.ca
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      1 year ago

      So, not a lot of detail as this is a shit post account, but I mocked up a vector based system to use rather than grids which allows a city builder to run smoother and lighter on ram instead of basically being a giant spread sheet. Each path was a single vector and a data tree ties all the information to a single point on an infinitely divisible grid. It allowed a game to be more complex, and allowed for better road and other building elements.

      I gave it away for free, hoping someone, anyone with more time on their hands would use it. Paradox now owns the rights to that system, they aren’t using it, but they are likely making sure noone else does.

      What’s so bad about dropping grids and right angles, why can’t a building be a shape other than square? Because it’s cheaper to do and easier to mod.

      If I ever have the time I’ll whip something up in unreal as a demonstration. The original was unfortunately built in unity. The whole point was to allow buildings to follow curved roads.

  • Hyperreality@kbin.social
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    1 year ago

    I look forward to buying this game in twenty installments, like Europa Universalis 4. Or perhaps they’ll offer a subscription, so you don’t have to pay $400 to access the full game.

    • BananaTrifleViolin@kbin.social
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      1 year ago

      I get where you’re coming from, but in fairness the model can work. Cities Skylines 1 DLCs did mostly add substantial content to the game which over time built it to what it is today. At launch CS1 was a good game, far better than the premium Sim City 2013. I have over 1000hrs in the game so for me I think it was good value; and a lot of people bought the game over the years on heavy discount with a lot of the DLCs bundled.

      The downside with this model is when they release half baked games and withhold core game mechanics to engineer DLC. From what they’ve released of Skylines 2 that doesn’t seem to be the case - it seems to be a fully featured city builder with more at launch than CS1 had. Obviously it will depend what the game is actually like and launch and there are obvious hooks for DLC already.

      I compare that to a game like Sim City 2013 - that released as a premium game, with a shitty reduced game scope, basic missing features and an always on-line DRM requirement, 1 crappy expansion and then completely abandoned by EA in a crappy state despite selling 2 million copies.

      If I had to pick a model I’d pick Paradox’s.

      • LukeMedia@lemmy.world
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        1 year ago

        I love that merging lanes are so easy to make now, I’m excited for launch but don’t expect to start a long term city until performance improves and mods are available.

    • Echo Dot@feddit.uk
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      1 year ago

      No one buys all the DLC. Half if it was very project specific so wouldn’t have been required for everyone.

  • moth@pawb.social
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    1 year ago

    I’m fine with this, honestly. I’d prefer more devs do this instead of pushing back releases at the last minute or forcing their teams to crunch.

      • thelemonalex@lemmy.world
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        1 year ago

        I totally agree with you, but the issue is that often times it’s hard to justify a delay when you’re working with publishers or external investors. What I find unhealthy in the industry is that, oftentimes, companies simply can’t afford to delay the release because they’ve signed documents that lock in that date, or that could affect the companies income during the delay. This obviously isn’t universal, but it’s something that I’ve seen first-hand, having worked in the videogames industry.

  • DarkThoughts@kbin.social
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    1 year ago

    Would be nice if devs today would still offer demos so that people can see if the games even run on their system.
    But I won’t bother anyway. Buying the first game was such a mistake, same with Stellaris. I just can’t afford this shit, spending hundreds of bucks on a single game. Video games become more and more an unaffordable luxury.

      • DarkThoughts@kbin.social
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        1 year ago

        Sales are already factored into this. I almost never buy anything that isn’t 50-80 percent off, usually more towards the 80% mark.

        • knatschus@discuss.tchncs.de
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          1 year ago

          How do you get into the hundreds then? Bought the base game and mass transit at full price and a few dlcs at sale and i’m at about 100 bucks. I’m not a fan of the paradox model aswell but you don’t have make it worse than it is, you don’t need the eifeltower and a new radio station to play a great game

          • DarkThoughts@kbin.social
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            1 year ago

            Pretty easy when you realize that Paradox max discount is 50%. So if you’re at 400 bucks full price, then it’s just a little bit of very simple maths to come out at 200. And that’s for just one game. So we go from “unaffordable” to “still unaffordable”. You’re welcome.

            • knatschus@discuss.tchncs.de
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              1 year ago

              That’s just untrue base game was 30€ on launch iirc and i saw it below 6. Main Dlc’s also went for 30 bucks so with 50% you can get 6 of them for below 100 thats basicly all the dlcs that matter for gameplay

              E: you also forgot to take stuff like the starter bundle into Account

              • DarkThoughts@kbin.social
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                1 year ago

                Wut?
                https://steamdb.info/app/715194/ 50%
                https://steamdb.info/app/614580/ 50%
                https://steamdb.info/app/547502/ 50%
                https://steamdb.info/app/420610/ 50%
                etc.

                But please, show me one major expansion that’s been more than 50% off? Also, this would assume that everything would go 50% off, which isn’t even true as many things have not been on sale at all, or only on tiny ones that don’t affect the price much.

                And stop the “gameplay” argument, as if “cosmetic” content is irrelevant. It’s an even dumber argument to make in a game that’s literally all about building pretty cities, not that it is a good one in other games either.

                • knatschus@discuss.tchncs.de
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                  1 year ago

                  Ok keep being angry and keep your fomo for missing tiny bits behind a paywall, i will enjoy the base game a few handpicked dlcs and tons of mods.

                  Your claim was that Paradox max discount is 50% so have a look at cs1 base games and bundles.

  • knexcar@kbin.social
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    1 year ago

    Dang, guess I’ll have to upgrade my PC. Assuming I can’t get a GTX 750 TI to play it at 640x480 resolution.

    • BananaTrifleViolin@kbin.social
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      1 year ago

      Essentially the engine is more modern, the graphics are nicer, and the simulation seems to be better. It is also hopefully a better base for newer mods.

      I love CS1 but the engine is 8 years old and PC gamers in particular have been hitting the engines limits in multiple ways for years. There were also some fundamental design decisions which limited the scope of what could be done with the game going forward - it is definitely time for a sequel.

      To be fair though, CS1 is going nowhere and has a massive amount of content available for it (including the massive free community content). It will probably take a couple of years before CS2 surpasses it. Although for Console gamers it’ll probably quickly surpass what CS1 was and is able to offer.