I swear its not for something lewd 😅. It just ended up like this due to some unfortunate naming decisions lmao.

Also if anyone can guess the programming language they’ll get a cookie (🍪) :3.

  • Ti_KaOP
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    1 year ago

    mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.

    Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.

    I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven’t tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).