Last year’s Illumineer’s Quest, Deep Trouble, was one of Disney Lorcana’s best surprises. No other TCG is doing these kinds of narrative-driven, co-op spin-offs, and in just two iterations, they’ve become an important part of what makes Lorcana stand out in a sea of other card games. It’s one thing to offer players an alternative, cooperative way to enjoy the game, but it’s another to deliver that experience in such a thoughtfully-made and well-designed package. With Palace Heist, the Illumineer’s Quest series proves it has the production value and level of quality to stand on its own exceptional deck-building game.
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