• all-knight-party@kbin.cafe
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    1 year ago

    Man, “15 hours in and not a single bug.” I love Bethesda, but I feel like that’s an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn’t make this big of a hubbub about it and just let the game speak for itself if it’s really that solid.

    • GreenMario@lemm.ee
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      1 year ago

      I wanna hear how bug free the game is from those 2,000 hours in one save file weirdos.

      Yeah the games solid til about hour…269? Then everyone T-poses and then falls into geometry.

      • Ser Salty@feddit.de
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        1 year ago

        “So I killed an entire city, which caused the dead body clean up cell to overfill and explode dead bodies into the void, which first makes it rain dead bodies and then crashes the game.”

    • hoshikarakitaridia@sh.itjust.works
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      1 year ago

      Yeah true. Why do the talking when you can do the walking.

      This actually gives me more concerns than before, which is probably not what they intended.

      • all-knight-party@kbin.cafe
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        1 year ago

        Exactly. By pointing a big red arrow at the problem they’ve historically had to the point of memory it just serves to make the skeptics more skeptical and create concern in everybody else since it’s just a big “source: trust me, bro”.

        We’ll just have to see.

        • vaultdweller013@sh.itjust.works
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          1 year ago

          Honestly I dont think I will care if I see bugs, but if people are going “there arent any bugs” im gonna keep my eyes out for them.

    • Omega@lemmy.world
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      1 year ago

      I’m guessing bug free just means their game didn’t crash. Or they’re just really unobservant.

    • Voli@lemmy.ml
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      1 year ago

      The funny thing is we kinda expect bugs, not game breaking bugs, but bugs that we understand would be there since people are about to have more than 100 hours of gameplay. With possibly over billion hours of game testing time from consumers. So there will be bugs.

    • Frozengyro@lemmy.world
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      1 year ago

      I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.

      • Chthonic@slrpnk.net
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        1 year ago

        When I used to do copywriting for junk SEO, I began to suspect that my editor didn’t actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.

        They all got published, no questions asked. For a while if you searched “Homeopathy and the Esoteric Cult of Dagon” my content was the only result

        • Iunnrais@lemm.ee
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          1 year ago

          Alas, I just tried searching that and a few close variants, and find nothing but this Memmy post.

            • Buddahriffic@sh.itjust.works
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              1 year ago

              Ah damn, I guess the internet monks didn’t make new copies of your articles before they feel apart and decayed to dust. Too many monks these days probably follow the flashier acrobatic martial arts career path.

              Though they are doing a good job of preserving the ancient internet memes.

          • tal@kbin.social
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            1 year ago

            I imagine that LLMs have been trained on his reviews by this point and are vigorously producing articles exploring the intersection of pop gaming and the Elder Things.

    • Chozo@kbin.social
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      1 year ago

      I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it’s just expected for any new Bethesda game to be a bug-riddled mess at launch.

      Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.

      • RedditWanderer@lemmy.world
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        1 year ago

        He’s saying the “Least buggiest” is not proper phrasing. It should be something along the lines of “the least buggy/bugged” and it’s a pretty bad title for someone claiming to be a “journalist”.

      • meco03211@lemmy.world
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        1 year ago

        It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.

        • conciselyverbose@kbin.social
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          1 year ago

          Someone distributing it for free doesn’t mean they can legally just put it in their code and sell it.

          If it is licensed in a way they can use it, they’d still have to do a bunch of testing and validation to actually do it.

          • mindbleach@sh.itjust.works
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            1 year ago

            That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.

            • conciselyverbose@kbin.social
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              1 year ago

              It’s not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else’s legwork like this is legally murky even if you don’t take the actual code.

              • mindbleach@sh.itjust.works
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                1 year ago

                Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.

                • Buddahriffic@sh.itjust.works
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                  1 year ago

                  If an employee writes code for a company, the employer* owns the copyright.

                  If an individual writes code on their own time, they own the copyright.

                  If someone publishes a free mod containing code, that mod could contain a combination of that person’s code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn’t been noticed or isn’t being pursued because there’s not likely any money in it anyways.

                  It’s that murky area that I’m guessing they’d want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.

                  Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)

    • Franzia
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      1 year ago

      Our first public comment about Starfield being a polished game came from journalist Tyler McVicker, who’s currently under an embargo for the title.

      Wow they name dropped a youtuber. Nevermind, went to my favorite source for gaming, Dexerto, aaaand it’s the same shit.

  • jon@lemdro.id
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    1 year ago

    The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it’s released, then this is a useful metric. Otherwise it’s meaningless.

    • Mr_Blott@feddit.uk
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      1 year ago

      The author also used the phrase “least buggiest” in the headline, I think we can guarantee there isn’t any actual journalism in the article

    • fckreddit@lemmy.ml
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      1 year ago

      I remember this one. Don’t trust AAA developers and game journos. Wait for reviews before buying.

      • tal@kbin.social
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        1 year ago

        I don’t think that the issue is the quality of their QA. Well, okay, maybe that’s a factor, but I don’t think that that was the big one for Fallout 76.

        Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn’t that QA didn’t turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn’t delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.

        They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.

  • Khalic@kbin.social
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    1 year ago

    I see the npcs still have the signature Bethesda empty stare… is that a stylistic choice or do they just suck at face mocap?

    • Echo Dot@feddit.uk
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      1 year ago

      I still don’t really know what it is. Because it seems to have random generation so that makes me think it’s just going to be another no man’s sky.

      The big problem with randomly generating a bazillion planets is they’re all boring. Random terrain generation will always result in dull terrain because an algorithm isn’t creative, it’s not even AI level aware, it’s just maths.

      • wia@lemmy.ca
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        1 year ago

        I’m excited for it because Bethesda. I’ve always put hundreds of hours into their games despite all the ranting and raving.

        I’m definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I’m cautiously hopeful that the story is good and long and deep enough to keep me playing though.

        Plus come on… space and customer ship! :D

        • SwampYankee@mander.xyz
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          1 year ago

          Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like “who shot Steve in the face!?”, that was just… chef’s kiss. That and finding something interesting around every corner, and just the visual aspect of it. It’s hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding…

      • XTornado@lemmy.ml
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        1 year ago

        I mean is Bethesda and for what is seen there will main quest and so on… Yes there will be random generation for random planets or sections not designed for those quests, and for random quests like Skyrim random quests… But I wouldn’t say like No Man’s Sky, it should be rpg (at Bethesda way, not like Baldurs Gate of course) with a more defined story and so on, characters, etc. Of course I haven’t touched No Man’s Sky on years… So maybe they have something for that now?

      • Khalic@kbin.social
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        1 year ago

        Don’t fall for the investor hype. Current AI aren’t even close to being intelligent or aware. As you said for algorithms, it’s just math, algebraic topology and graph theory to be precise.

      • Asafum@feddit.nl
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        1 year ago

        It looks like they’re doing what star citizen does with terrain generation where they hand-make tiles of landforms like mountains/cliffs, hills, etc, then the procedural generation takes over and stitches them all together in ways that “make sense.” So it’s not 100% hand crafted, but it’s also not “strange landform” NMS type nonsense that is entirely made from maths so you only seem to get rounded features. From what I’ve seen the environments look absolutely stunning! As someone who plays NMS too I can say they look 100x better than NMS.

  • Gormadt
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    1 year ago

    That’s a really low bar NGL

    I’m going to wait for launch and reviews for sure

    • boeman@lemmy.world
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      1 year ago

      I was thinking the same thing. I’m sure launch will be a bit of a shit show, but at least we usually get some entertaining bugs.

    • FoundTheVegan@kbin.social
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      1 year ago

      Seems like a standard marketing move to get ahead of the meme. We’ll see how this article ages by next week, but I pretty sus. 😂