OpticalMoose@discuss.tchncs.de to 196English · 3 days agoPurist rulediscuss.tchncs.deimagemessage-square39fedilinkarrow-up1325
arrow-up1325imagePurist rulediscuss.tchncs.deOpticalMoose@discuss.tchncs.de to 196English · 3 days agomessage-square39fedilink
minus-squareElectric@lemmy.worldlinkfedilinkEnglisharrow-up1·2 days agoPixel movement is an abomination though.
minus-squareHappyFroglinkfedilinkEnglisharrow-up2·2 days agoGrid movement is only in ss13. Or do you like grid movement and think the free movement is bad?
minus-squareElectric@lemmy.worldlinkfedilinkEnglisharrow-up2·2 days agoIt’s not even that I prefer grid movement but every video I’ve seen makes it look nauseating and a guessing game if an entity is on a tile. They took the tile-based art of SS13 instead of making a new one to fit the free movement.
minus-squareHappyFroglinkfedilinkEnglisharrow-up1·23 hours agoI don’t understand what you mean, but it’s ok :3
Pixel movement is an abomination though.
Grid movement is only in ss13. Or do you like grid movement and think the free movement is bad?
It’s not even that I prefer grid movement but every video I’ve seen makes it look nauseating and a guessing game if an entity is on a tile. They took the tile-based art of SS13 instead of making a new one to fit the free movement.
I don’t understand what you mean, but it’s ok :3