It was a strong year for Best Animated Feature Oscar nominations, and an underdog triumphed. At the 97th annual Academy Awards at Ovation Hollywood in Los Angeles last night, Flow beat competition from Pixar’s Inside Out 2, DreamWorks’ The Wild Robot and Aardman’s Wallace & Gromit: Vengeance Most Fowl.

Gints Zilbalodis tale about a cat in a flooded world missed out on the Oscar for Best International Feature Film but still became Latvia’s first Oscar win. And it was surely also the first Oscar winner to be made entirely in the free 3D modelling software Blender, cementing the open-source program’s place among the best animation software.

Flow was one of our highlights of Annecy 2024, and it still seems incredible that it was made by a small team using Blender alone. It was rendered in EEVEE, Blender’s realtime render engine.

Gints thanked Blender when accepting the award. Speaking to press afterwards, he said: "Any kid now has tools that are used to make now Academy Award-winning films, so I think we’re going to see all kinds of exciting films being made from kids who might not have had a chance to do this before.

  • bedeviled@lemm.ee
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    8 hours ago

    Family liked it, especially the kids, but the ending was like, wait what? It’s over?

    • BalderSion@real.lemmy.fan
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      7 hours ago

      I realized part way through the title works on a few levels. It was refreshing to realize this wasn’t remotely following the 3-act narrative structure and I had no idea what was happening next.

    • crimsonpoodle@pawb.social
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      7 hours ago

      The poor whale x.x. I throught for sure the cat was going to climb the mountain and see the elk herd circling like in their dream.

  • Zacryon@feddit.org
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    13 hours ago

    Rendered in EEVEE? Really? Wow! Considering you get so much more optical fidelity with Cycles it’s really astonishing they’ve used EEVEE.

    • pyre@lemmy.world
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      9 hours ago

      FYI EEVEE now supports ray tracing so lighting can be much better than before with much less hassle. cycles is obviously better for pbr but EEVEE can easily be used for more stylized renders, and probably be preferred.

      • dustyData@lemmy.world
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        9 hours ago

        The fact that all the textures look painted explain why eevee was used. There are frames in this movie that look like literal oil paintings.

  • stochastictrebuchet@sh.itjust.works
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    19 hours ago

    Well-deserved win! Watched this in the cinema a few weeks back. What immediately struck me about the beautiful art style is that it felt more like what you’d expect from a labor-of-love indie game than from a dreamworks/pixar studio – and it was incredibly refreshing! Also, for a movie where water plays a big role, the fluid rendering was absolutely breathtaking. I could almost smell the warm plastic air of a GPU giving its all.

    • Darren@sopuli.xyz
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      13 hours ago

      it felt more like what you’d expect from a labor-of-love indie game

      I thought that too. It was like a long cutscene and I loved it.

    • directive0@lemmy.ca
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      9 hours ago

      Hahaha yeah same, was not expecting it to get on top of them so easily.

      I feel like young kids these days are desensitized to scary imagery (ghosts and ghouls and blood and guts) but take jeopardy or peril really hard.

      • Trainguyrom@reddthat.com
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        8 hours ago

        First time my 3 year old saw The Lego Movie he got very upset at the part where they were falling at the end of the Wild West scene

    • Teppichbrand@feddit.org
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      12 hours ago

      Wanna watch it with my 6 and 9 year olds soon. Is it that sad?! I skipped through it and it looked nice.

      • directive0@lemmy.ca
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        9 hours ago

        Its not that its sad so much as there is a lot of stress and peril and the ending isn’t really happy or sad. Its a complicated movie that falls outside the disney format of “bad thing happens, good guys badn together, day is saved and everyone is fine”.

        It feels like its exploring themes of loss and moving forward. But theres some moments where I genuinely have no idea what happened.

        I kinda like exposing my kids to that though. The movie didnt spoon feed you answers and encourages you to draw your own conclusions. My 10 year old was hooked by the halfway mark but my 5 year old was like this the entire time 🫣

    • Dil@is.hardlywork.ing
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      11 hours ago

      I didn’t hear they’re struggling? Its not like they can get more money and instantly increase the scope and just toss stuff on, people compare them to for profit companies who need to make a profit for investors, the amount of money they have would obv be less

      Like they wont shut down anytime soon, but more miney will definitely lead to more features. Personally want to see simulation improvements, its just so poor compared to embergen/houdini.

    • Gormadt
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      1 day ago

      Whenever I download a new version of Blender I typically throw them $10 - $15.

      Just like with other open source software I use, I give it a shot and if I like it I’ll throw them $10 - $15 each time I update.

      Edit: It’s not much but it’s not nothing. No raindrop feels reasonable for the flood and all that.

        • Gormadt
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          3 hours ago

          Each time I update

          So in general that’s each time there’s a new LTS version I want to update to. I don’t so the nightlies or daily branches for most of my software and the ones that I do I basically throw some cash like each quarter or so depending on how much I use their software.

          Blender for example I think put about $100 towards it last year, that was only the second year I was able to support them and the first year (4 years ago) I only put $15 towards them. And Blender got the most I put towards a project last year.

          This year I’ve already put $30 towards Godot though. It’s ahead of Blender right now in 2025.

          I try to do what I can, sometimes I can’t contribute and sometimes I can. I like to help where and when I can.

          Unfortunately I may have to hold off for a few months as I just got a suprise bill for $1800 so it may be October (hopefully) when I can throw some cash their way again.

          I also contribute to some content creators I enjoy, though not as many as I’d like.

        • FundMECFS
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          8 hours ago

          That’s why they do it. A lot of people can’t afford to donate to software, so for those who can, it’s nice to make a sizeable contribution.

  • jws_shadotak@sh.itjust.works
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    1 day ago

    The movie was really well done. It’s a simpler animation style so don’t expect Pixar level stuff, but the story and art direction are great.

    • Venator@lemmy.nz
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      5 hours ago

      I thought it was a game when I first saw the trailer and was mildly disappointed to find out it’s a movie 😅, still looking forward to watching it some time though.

    • Telorand@reddthat.com
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      1 day ago

      It’s a simpler animation style so don’t expect Pixar level stuff

      One of the things you learn in art school is that if you aim for something like realism (or Pixar, in this case), but you fail to get there, people will notice and critique you for it. If you aim for a style you can do well, on the other hand, nobody will care that you didn’t do Realism (or Pixar).

      Up and coming artists in any genre would do well to remember that it’s okay not to be Pixar or Capcom or whatever. Sometimes working within your limitations can inspire truly creative works.

      • sugar_in_your_tea@sh.itjust.works
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        12 hours ago

        Exactly. When I play indie games, I go for simpler art style because it feels so much more cohesive.

        That really bugs me in newer Pokémon games, the Pokémon don’t seem to fit well into the world. I’d much rather have old school Pokémon than inconsistent art direction.

      • EldritchFeminity
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        24 hours ago

        I refer to this as the Wind Waker effect.

        Before Wind Waker was announced, Nintendo did a reel showing off the power of the GameCube that included a “realistic” (for the time) fight scene between Link and Ganondorf. So when they announced a new Zelda game, people were hyped for a gritty realistic Zelda, and when the first trailers appeared, people hated it.

        For years after its release, Wind Waker’s art style was dragged on by people, but today, it’s remembered as one of the most iconic Zelda games from that time period and a major influence on the aesthetic of many Zelda games after it.

        Today, its art style looks just as good as it did when the game first launched, while most other games from that time period - especially those that went for high fidelity and realistic graphics - look outdated.

        A good art style is timeless and will always age better than trying to push the envelope on graphical fidelity or realism.

      • Snot Flickerman
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        1 day ago

        Don Hertzfeldt made some amazing short films with a really, really simple art style.

        The message sometimes matters more than the quality of the art. There is still a level of high quality to it despite the seemingly simple art style.

  • hera@feddit.uk
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    1 day ago

    Incredible to see how far blender has come. I remember using it over ten years when I was trying to get off pirated software (3ds max), while it’s still recognisable the capability has exploded