Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory

  • prettybunnys@sh.itjust.works
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    6 hours ago

    It’s not always positive.

    Sometimes you could fight an enemy and set them on fire and they ran away in fear. Now they’re terrified of you, and fire.

    Sometimes you could lose to an enemy but wound them heavily so now they hate you, they’re missing an arm but have a axe there.

    They’re stronger in some ways and weaker in others. The most important thing is they’re different.

    It added a layer of growth and made it so you couldn’t just “learn the dodges” but instead had to actually grow too.