• nintendiator@feddit.cl
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    2 hours ago

    Do I seem to recall one of the creators of Wolfenstein once went to an interview and asked something to the effect of “What happened to America? Since when killing Nazis became ‘problematic’?”. Several years ago, maybe over a decade. The US was given a warning and they didn’t listen.

  • itslilith
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    4 hours ago

    Once upon a time, before the Nazi killing was reserved for online lobbies, Call of Duty had games take place in World War 2.

    They come out swinging, huh

    Nice

  • Freefall@lemmy.world
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    12 hours ago

    All media should swing anti-nazi. More movies about killing Nazis, more games about it, etc.

    • Phoenicianpirate@lemm.ee
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      4 hours ago

      And specifically to make sure the reality of Nazis are shown. Like in the literature you find in the newer Wolfenstein games, the stuff is shines a light on how stupid the Nazi ‘scientific’ mentality really was.

    • RedSnt@feddit.dk
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      1 hour ago

      Took me a little while to figure out where to put the .ipk3 file (easiest is ~/.config/gzdoom) but otherwise easy enough to get going using the flatpak version of GZDoom. Installing the regular gamefiles + spear of destiny (from my GOG version) was also pretty easy, but I wonder where one can get Return to Danger and Ultimate Challenge 🤔

      spoiler

      Found a 31 year old mirror: https://archive.org/details/WOLF3DMP

      Either way, good shout, plays excellently, although seems like hitting enemies is harder in this version than the original, at least when they’re far away.

  • skittle07crusher@sh.itjust.works
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    16 hours ago

    Been watching Band of Brothers (then of course the sequel, The Pacific) and gameplay from The Darkness for this very “no particular reason”. The Darkness feels more cathartic.

  • Albbi@lemmy.ca
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    21 hours ago

    There is PvP in Path of Exile 2 and at least one known Nazi player. Go ahead and kill him when his Boosting Ground worker is off the clock.

    Hahaha, love this!

    • GoodEye8@lemm.ee
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      19 hours ago

      Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.

      I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.

      And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.

      • PraiseTheSoup@lemm.ee
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        13 hours ago

        In a somewhat similar vein, the remakes of both Halo: Combat Evolved and Bioshock modernized the lighting and in so doing completely destroyed the atmosphere.

      • Someonelol@lemmy.dbzer0.com
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        15 hours ago

        I just played it for the first time 4 months ago and it still holds up incredibly well. The art direction definitely helps cut down on the expanded rendering capabilities of modern PCs. While you’ll still have some reduced resolutions of distant landmarks like the Eiffel Tower, you’ll barely notice it as the distance is often covered by buildings, trees, hills, Nazi fortifications, and so on.

        • prole
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          12 hours ago

          There is a high resolution patch as well.

    • TwoBeeSan@lemmy.world
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      18 hours ago

      That was such a fun game. Little asexual me didn’t care about the nudity, but the black and white aspect before liberating an area into color was such a cool Gimmick.

      “It’s a piece of piss”

  • BmeBenji@lemm.ee
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    19 hours ago

    There’s a lot of things you can do with a hatchet… and a Nazi -BJ Blaskowitz