My dad painted me the A bomb site in Dust2 and it looked pretty good so I’m fishing for new ideas 😆
Where is “posting a screenshot of the games I’m playing” guy when you need them?
That guy needs to finish a fucking game lol
perhaps he finally forgot
Anything from Journey, but especially at dusk before you jump down into the dark area or the very end
The area with the giant metal tendrils in Horizon Zero Dawn
The Clockwork Mansion in Dishonored 2
Made a comment about journey before I saw yours but yeah, that whole game is a painting
Gonna add Ori to it tho, game is beautiful
Blood Gulch from any of the original Halo Trilogy games.
Of course someone did it
Subnautica has some nice scenery, though for a painting I’d probably go with something like the safe shallows where there’s plenty of sunlight, or maybe the underwater islands or the kelp forest.
MInecraft would have a lot of possibilities, particularly with some of the new terrain generation for mountains as well as the cherry tree biome that was recently added. However, with each world being generated randomly, there’s no definitive scenes that would be instantly identifiable as Minecraft. So you’d have to rely on making the painting sufficiently blocky and/or replicating some of the terrain generation quirks like the occasional floating tree or lava flowing out the side of a hill and things like that.
I feel like the best way to do a Subnautica painting would be an absolutely gigantic black canvas with only the just enough hints of blue light in the centre to silhouette the diver and a big monster. Which isn’t really practical for most purposes.
For minecraft I personally would go for !hermitcraft@lemmy.world The server has some trully stunning builds that are quite distinct in design that they become recognizible.
The players share their world download on server resets so it can be explored and seen from different angles than the usual youtube videos.
Also they would be delighted to see their builds as a paiting.
Anything from Ghost of Tsushima.
The bridge in Shadow of the Colossus, crumbling and ancient yet still striding as a titan across the vast landscape
The opulent neo-classical Indian cityscape of Sonashahar in Pacer
The Hanging City in Outer Wilds, clinging to the underside of a hollow world’s fragile shell
Also, like, all of A Highland Song. It’s intentionally designed to look like landscape paintings anyway. The castle in the loch is probably my favourite, or maybe the giant dam
Red Dead Redemption 2. Pretty much anywhere.
The title screen of Disco Elysium. It kind of looks like a painting alreday.
The first Halo
The landscape when you get out of the first cave in Elden Ring
I think the first time you see Liurnia after beating Stormveil is even better. But yeah god damn that game can set up a landscape shot
If you want another CS level,
ItalyInferno has a ton of photogentic spots in both Source and GO. I’m also particularly fond of Lake, but that might be partly the 500 hours of Wingman on the map speaking.Edit: or for Valve games in general, theres the dam from Half Life, Ravenholm or the drained shores from Half-Life 2, or an overgrown chamber from Portal 2.
Did somebody say Inferno?
Anything from breath of the Wild or tears of the kingdom.
Green Hill Zone
Mirror’s Edge
Guild Wars (the original base game) made extremely good use of clear visual themes and bloom to create an absolutely entrancing visual experience. It was a pretty shit game, though.
There are a few carefully planned reveals in skyrim that live in almost all our heads (one really memorable one for me is heading into the Rift and transitioning into autumn themes for the first time).
Cheydinhal is absolutely breathtaking in Oblivion.
Pretty much the entirety of Stray - outside the village areas they put a lot of effort into dramatic art reveals.
Ocarina of time has a few excellent ones but it’s low poly and may be hard to appreciate at this point. Especially Hyrule Castle creeping over Lon Lon ranch and the frozen Zora kingdom.
Gosh I feel like I’m missing so many others… though on the topic of CS de_infero and de_cbbl were some of my favorite visually.