Is it about popularity? The publisher of the game? Or maybe the quality?

  • FuglyDuck@lemmy.world
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    12 days ago

    It’s really sad that AAA games suck as hard as they do, considering their budget, compared to indie games.

    I mean, really. Indie games are awesome.

    • Indie games don’t have shareholders demanding extra-short term profits to please, they can afford to innovate. An AAA game needs to pay the shareholders as fast as possible, and how to do it? Well, the way they do it now; take your cod, or fifa, or whatever AAA ip you want and you’ll see how the patterns repeat in all of them.

      AAA games are the fast food of videogaming.

      • FuglyDuck@lemmy.world
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        12 days ago

        yep. that’s certainly part of it. But also look at Starfield. 25 years in the making and… I regretted that buy so hard. There were lots of just stupid oversights (Like shipbuilding ladders/hatches being random. Could they not create a mid-module part that creates the hatches? like equipment plates?)

        “you can be what you wan’t, but we’re going to nag you about it nonstop.”

    • cRazi_man@lemm.ee
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      12 days ago

      I hardly ever consider looking at AAA games. All my time is spent on indie games.

      It’s the same with movies, music, books…the big corporations try to make a safe, mediocre, standard experience that will have the broadest appeal without taking risks. To find really good stuff, you need to look to creators who really care about the art (which is a lot more work and has higher risk of being boring, but higher potential for reward too).