cross-posted from: https://lemmy.ml/post/21962053
Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.
In the Steamworks Developer post Valve said: “We’ve heard from more and more developers recently that they’re looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game.”
This probably won’t help with EA and the like adding kernel-level anti-cheat 6 months after release…
Removed by mod
Everything HAS to be public, otherwise it couldn’t be openly federated. What did he do that people complained?
Eh, mod actions don’t have to be public. Without the modlog and other inline indicators, Lemmy could just let Mods delete content and shadowban users with zero transparency. Other instances would just see content deletions and fail silently on bans.
With that said, the modlog is invaluable for flushing out shitty mods.
It looks a lot like the “3rd-party EULA” label that appears in the sidebar for some games, below connectivity and controller support. Nice. This ought to make it easier to see if a game meets my basic requirements, and respond quickly when a friend suggests one.
AreWeAntiCheatYet does a decent job of cataloguing what has anti-cheat, and what actually works on Linux / Wine.
It would be great to have it shown on the Steam store. I refunded a game recently because my kid bought something with anti-play by accident.