Now if only they could more clearly communicate when games are playable offline.

  • Maxxie
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    2 hours ago

    I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?

    Wouldn’t work on peer-to-peer and you’d have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.

    • bitwolf@lemmy.one
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      1 hour ago

      Or bring server browsers back and let server mods handle it.

      I’ve rarely, if ever, had a bad time using a server browser.

      A more modern idea. Put all the chesters into the same lobbies through matchmaking

  • sp3tr4l@lemmy.zip
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    9 hours ago

    However, it’s only being forced for kernel-level anti-cheat. If it’s only client-side or server-side, it’s optional, but Valve say “we generally think that any game that makes use of anti-cheat technology would benefit from letting players know”.

    I will always love Valve for their ability to use corpospeak against corpos.

    Your game has anti-cheat?

    Wonderful!

    I’m sure that always only results in an improved experience for all gamers, lets let them all know!

    =D

      • sp3tr4l@lemmy.zip
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        6 hours ago

        VAC is not kernel level, because surprise you don’t actually need kernel level to do anti cheat well.

        VAC games would just get the standard AC message banner, not the scary yellow kernel level warning banner.

        … I am pretty sure VAC games have indicated on their store page that they use VAC for well over a decade.

        • lastweakness@lemmy.world
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          40 minutes ago

          you don’t actually need kernel level to do anti cheat well.

          I’m sure you’re right, but VAC is one of the worst examples for that… I think whatever Blizzard does with Overwatch 2 is a better example.

  • xep@fedia.io
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    5 hours ago

    I do everything important like banking etc on a separate device that isn’t my gaming PC. This has been quite liberating since I worry less about invasive anti-cheat, drm etc. I realize not everyone wants to do this but it’s been a nice compromise.

    • ampersandrew@lemmy.worldOP
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      5 hours ago

      That’s one way to do it, but I worry less about those things by not supporting them with my time and money.

  • Woodstock@lemmy.world
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    8 hours ago

    Can someone explain like I’m stupid on kernel level anti cheat and why I should watch out for it? Not a dig at all, a genuine question!

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      5 hours ago

      Making it super simple, it runs with full access on your machine, always. It can fuck anything up, and see everything. It can get your browser history, banking details or private messages you enter, activate your webcam or mic without you knowing, or brick your computer even.

      And you can’t even check what it’s really doing on your computer because it’s a crime under US law.

      Finally, it can get hacked and other people than the creator can do all these to your computer as well,as it already happened once.

      • scarilog@lemmy.world
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        1 hour ago

        And you can’t even check what it’s really doing on your computer because it’s a crime under US law.

        Is this specifically for kernel level anticheat? Because this isn’t a thing for software in general right??

    • ArchRecord@lemm.ee
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      2 hours ago

      To put it very simply, the ‘kernel’ has significant control over your OS as it essentially runs above everything else in terms of system privileges.

      It can (but not always) run at startup, so this means if you install a game with kernel-level anticheat, the moment your system turns on, the game’s publisher can have software running on your system that can restrict the installation of a particular driver, stop certain software from running, or, even insidiously spy on your system’s activity if they wished to. (and reverse-engineering the code to figure out if they are spying on you is a felony because of DRM-related laws)

      It basically means trusting every single game publisher with kernel-level anticheat in their games to have a full view into your system, and the ability to effectively control it, without any legal recourse or transparency, all to try (and usually fail) to stop cheating in games.

      • barlescharkley@lemmy.world
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        7 hours ago

        More importantly, if traditional anticheat has a bug, your game dies. Oh no.

        If kernel level anticheat has a bug, your computer blue screens (that’s specifically what the blue screen is: a bug in the kernel, not just an ordinary bug that the system can recover from). Much worse. Sure hope that bug only crashes your computer when the game is running and not just whenever, because remember a kernel-level program can be running the moment your computer boots as above poster said

      • ampersandrew@lemmy.worldOP
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        8 hours ago

        And it’s worth noting that trusting the game developer isn’t really enough. Far too many of them have been hacked, so who’s to say it’s always your favorite game developer behind the wheel?

        • sp3tr4l@lemmy.zip
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          3 hours ago

          Or, even better, when you let a whole bunch of devs have acces to the kernel…

          sometimes they just accidentally fuck up and push a bad update, unintentionally.

          This is how CrowdStrike managed to Y2K an absurd number of enterprise computers fairly recently.

          Its also why its … you know, generally bad practice to have your kernel just open to fucking whoever instead of having it be locked down and rigorously tested.

          Funnily enough, MSFT now appears to be shifting toward offering much less direct access to its kernel to 3rd party software devs.

    • yamanii@lemmy.world
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      7 hours ago

      Easy, a bug in battle eye forced me to reinstall windows, this kernel access has to go.

    • conciselyverbose@sh.itjust.works
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      9 hours ago

      Adding kernel malware after the fact should entitle every single owner who requests one to a full refund no matter how long has passed.

      • PM_Your_Nudes_Please@lemmy.world
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        4 minutes ago

        That’s exactly what Valve did. The automated refund system wasn’t available, but you could request a manual review and cite the added anti cheat; Valve was refunding those who did so.

      • CaptDust@sh.itjust.works
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        7 hours ago

        I’d really like Valve to take an official policy on post-release changes that break games, but for what it’s worth they have not given me any hassle with refunds in these scenarios.

        • NekuSoul@lemmy.nekusoul.de
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          7 hours ago

          Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.

      • TipRing@lemmy.world
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        9 hours ago

        Full agree. I do want some kind of policy for games that introduce anti-cheat both during early access and after release. Bricking a game you paid for should offer some sort of recourse.

      • pressanykeynow@lemmy.world
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        5 hours ago

        I don’t think that’s fair. I “own” GTA5 and don’t really care for the last… 8 years? what they add. I had the full content of my purchase. Why should I be able to gain money for this?

  • TommySoda@lemmy.world
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    9 hours ago

    I feel like they’re doing this because they are going so hard with steam deck. Regardless, good on Valve for doing this.

  • x00z@lemmy.world
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    6 hours ago

    I wish Valve would just ban them. It’s weird to have something that looks like pure malware in a Game store.

    • pressanykeynow@lemmy.world
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      5 hours ago

      Luckily Valve seems to believe in freedom of decision for their users so they won’t do this. There are kernel level cheats so there are kernel level anticheats. Obviously anticheats are mostly lame in what they do so it would probably be better for them to not be kernel level. Still there are “pure malware” anticheats and Valve thinks it’s up to the user to decide if they want one, their job is to inform the user. And that’s the best approach here in my opinion.

    • pivot_root@lemmy.world
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      4 hours ago

      That’s quite a generous interpretation. If we’re being real about it, it’s going to be another “you assholes” email from Timmy.

  • corroded@lemmy.world
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    9 hours ago

    Why is kernel-level anti-cheat even a thing?

    If I was trying to prevent cheating, I’d hash the relevant game files, encrypt the values, and hard-code them into the executable. Then when the game is launched, calculated the hash of the existing files and compare to the saved values.

    What is gained by running anti-cheat in kernel mode? I only play single-player games, so I assume I’m missing something.

    • kevindqc@lemmy.world
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      9 hours ago

      Because there are kernel-level cheats

      What you proposed can very easily be bypassed without even needing kernel access by just editing the executable code that checks hashes to always return true

      • msage@programming.dev
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        6 hours ago

        Boo freaking hoo.

        It’s not like there are so many other ways to cheat, actually used in many games with anticheats.

        We should all stop pretending it’s necessary to put malware into your computer just so some company can claim they have no cheaters, which is never even true.

        • xep@fedia.io
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          5 hours ago

          The point of anti-cheat is to create a substantial barrier for cheating. If you have to go the extra mile to run an external hardware cheat so as to be “undetected” then surely this means the anti-cheat is working. If it were as ineffective as you imply, cheaters would be cheating on their main accounts.

    • SkavarSharraddas@gehirneimer.de
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      8 hours ago

      Modern cheats for multiplayer games don’t modify local files (or attribute values in memory), since the server validates everything anyway. They’re about giving you information that’s available but not shown in the game (like see-through walls, or exact skill ranges), or manipulate input (dodge enemy damage, easy combos). Those cheat can run in kernel mode (or at least evade detection from user mode), so the anti-cheat needs kernel mode to be more effective.

      • ysjet@lemmy.world
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        4 hours ago

        since the server validates everything anyway

        Oh you sweet summer child.

        The server doesn’t validate shit, because that takes up CPU cycles on THEIR hardware, which costs them money. A huge part of kernel level anticheat is forcing YOU to pay the cost for anticheat, so they can squeeze a few more pennies out of it. And if your computer gets owned because they installed insecure, buggy malware on your system…? Well, they’ll just deny. After all, it’s kernel-level, how are YOU going to prove anything?

    • ampersandrew@lemmy.worldOP
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      9 hours ago

      They can prevent you from running cheats that other anti-cheats can’t detect. For instance, they could modify the value in memory so that your calculated hash always succeeds even when it’s modified. This doesn’t stop cheating though; it just means cheaters have to use cheat hardware that exists at a layer that even kernel anti-cheat can’t detect.

  • Chozo@fedia.io
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    8 hours ago

    Probably a pessimistic take, but I don’t expect this to have any discernable impact on sales, or any other effects that would discourage publishers from these practices. The average user doesn’t care about or understand how these things work; they’ll see an anti-cheat warning on the store page and think “Okay, tell the colonel I’ll be on my best behavior then” and continue to buy the game.

    • snooggums@lemmy.world
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      7 hours ago

      It will benefit those that care and won’t negatively impact the experience for those that don’t.

      Win, win.

  • Riccosuave@lemmy.world
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    8 hours ago

    Not to be annoying, but can someone please ELI5 how kernel level anti-cheat software actually works, or link good resources where I can read about it.

    • conciselyverbose@sh.itjust.works
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      7 hours ago

      It runs with higher priveleges than you have and can see anything that happens on your computer.

      It also creates a giant additional attack vector.

    • scoobford@lemmy.zip
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      8 hours ago

      Eli5: your PC has different access levels a program can run at. This prevents a malicious or badly coded program from completely fucking your computer. Kernel level anti cheat runs at the lowest level access that exists under windows. It can do basically whatever it wants to your PC, and if a backdoor is coded in (happens way more than you’d think), it gives malware basically total access to your PC.