Meanwhile, in Star Wars:
“This is Snow World. It’s all snow there. That is Wet World. The whole planet is wet. Over there is Sand World. Nothing but sand everywhere.”
Behold Coruscant! The entire planet … is a city!
Behold Umate
Coruscant’s tallest mountain and the only place where the planet’s surface is still visible.
That’s some trivia I did not previously know, thank umate
You should watch Andor. It’s an actual good star wars show. Probably because it is mostly an original story in the star wars universe.
I did not expect an absolutely savage takedown of capitalism in the middle of my Rogue One prequel. 10/10, would unionize my workplace.
Absolutely loved Andor, the tension was so thick.
I mean, that is just a sci-fi concept. Ecumenopolis.
Layout is like 1 for 1 almost with Super Mario World
OP is in trouble!
I mean, yeah, but this is like showing a picture of the alphabet and saying “this is spot on for so many books.”
Eh, except so many double-down (or triple) on the swamps and caves while omitting more interesting settings like glaciers, oases, rainforests, and river deltas.
Yes, and I love them for it. ^^
I don’t understand why the post is supposed to be funny or critical
It’s funny that a desire for biome diversity has led in a small way to a kind of sameyness. Not so much a criticism as an amusing little irony.
If a game is supposed to take after earth then ofc its gonna look like earth. I don’t really see the point here. The last couple open world game I have played are cyberpunk and satisfactory so I definitely don’t see the point here.
Satisfactory is a fairly good example of it (and also a game I am obsessed with). Games differentiate areas with biomes often, but the position of biomes often follows no climate logic. Having a rainforest and high desert and boreal forest, each maybe 1km x 1km within a 5x5 km area, with stark borders between them would be utterly bizarre on earth. Satisfactory does it’s part to hide this by having such a maze like layout, broken up by the steep karst landscape, with no clear line of sight across the whole map most of the time, but a lot of games just let that be something we suspend our disbelief for in order to have more variety in the game. Satisfactory also can do some hand waving of it through the implication that it’s some sort of alien garden world as well, and might be ecologically influenced by an entity which may be pursuing variety (that said I haven’t gathered all the mercer spheres, that’s just the vibe I get fairly early in the game). The bizarreness is reduced by not having a taiga or frozen desert in that same 5km x 5km region, something some games will include so they can have a snowy place as well.
That is something I am completely happy with. I certainly can’t think of a better way to implement the biomes and variety with the restrictions of game development and scope in mind.
But my main point was that the games doesn’t feel similar just because they all have biomes, not exactly on the feasibility which can’t really be put together logically within a small limited map. There always a balance between logic, practicality and entertainment value.
I think it is funny because, in reality, these different features would not appear in the world right next to one another. This map is a dramatization of geological features with no variation or nuance that naturally occurs. But for video games, it is easier to differentiate areas with these clear geological differences so the player can be like, “Oh yes, the island town.” Or “it’s close to the mountain” It’s just an acknowlegdment if how so many video games have done the same strange thing in order to streamline gameplay.
It’s critical because world invention is not inventive or imaginary. It’s always only a gross misrepresentation of the northern hemisphere on Earth.
Not enough caves.
People “this game is so unrealistic, there’s no way these biomes would be this close and distinct”
Also people “flying through space for weeks to visit a baren rock is so bullshit and biting”
I hate the whole top right section. Those are usually the boring filler zones.
butte
Sounds a little plain.
Front butte.
Zelda did that in the 80s
I mean, what else do you want?
Can’t name anything!
As an American, now living in Canada for the past 20 years, I am really not into the winter area in games I’m currently playing PoE Deadfire Breath of Winter and I want to go back to the beaches and kill stuff :D
I remember when Skyrim came out I was living in a drafty house with no heat in a snowy winter. I was wrapped in like 5 layers sitting at my PC going “Why couldn’t this have been in a desert” lol
It must’ve been pretty immersive
It was, I’ll give it that. You never forget your first FUS RO DA
Playing Fallout: New Vegas in the Texas summer will make you wish for a nuclear winter.
So, not The Long Dark.
Could always run the beach map. Pretty good layout for a lot of mechanics and lovely weather.
Which beach map? Gameplay wise, I’m working on the DLC and finish up the game.
Or are you talking about a mod…?
Hahaha, I’m talking about an entirely different game. I read PoE and thought you meant Path of Exile. The main mechanic in the end game is running “maps” which are like dungeons with specific environments. Beach being available this league.
What game are you talking about?
Pillars of Eternity II Deadfire: :D
Honestly I’d love is someone made exactly that map to play around in in a sandbox game
Still want to go here
Wait, no tributaries? Unplayable!
Or go Star Wars with it and make the entire planet the same geography.