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Episode 12: Flies in the Ointment

Last time you began in the Distau Woods on the borders of Mouse. Endellion bringing the party up to speed on the series of trials that awaited in the tunnels before you could enter the Grenwyrd Keep via the cellars. When the others questioned how she would have such knowledge, she told them that (rather than possessing any privileged information) she was merely a native of Mouse and had learned some things in her years living there. Not entirely satisfied, you settled down to rest.
The night passing without event until Kelnys, alone in the dark, decided to investigate the deck of cards that Raidion carries. An attempt to take them silently from the Wood Elf’s pack roused the trancing wizard but he allowed his companion to open the pouch and study the deck. Searing pain passed through the dragonborn as he began to see names appear on the cards before they faded again. By now the entire party were awake and looking on as Kelnys closed his eyes and attempted to attune to the deck as whispers and the sounds of water grow in his head. Next he spoke to the cards but the druid felt another surge of pain and (having received no answers) returned the deck to Raidion’s pack.
The next morning, Endellion led the party to the base of a great tree and (moving rocks aside) revealed a seam that ran through the center of the trunk and led to a spiral staircase. You all descended, entering a series of natural caves filled with the sounds of running water. Endellion led you through the caves and behind a waterfall to a space where the Grenwyrd children had made bunks for themselves in fissures in the rock. Once more, the others questioned Endellion of her knowledge of these caves but she remained steadfast in her refusal to entertain such inquiries.
You reached a great door. Endellion using her dagger to open it before you entered a chamber that housed a great mass of red glowing rock covered in limb-sized holes. Upon approaching it I (TCNTM) realized that fierce heat was emanating from the rock. Dolly spotted letters carved into it reading:

How much can you bear? How much can you sacrifice?
Raidion placed his hand into one of the holes, enduring searing pain and choosing to take close to his max hp in damage, though a failed CON save caused him to lose consciousness. As he did, a hollow circle of flame appeared in the far wall. A section of it filling with fire as Raidion sacrificed himself. The rest of you all placed your hands into the rock. I (TCNTM) also falling unconscious as he was overwhelmed by the pain. With Dolly’s final contribution, the flaming circle was completed. The glowing stone cooled as you gained access to the next chamber and you were able to revive Raidion and I.
Within you found a stone grid on the floor of a narrow chamber. A single letter carved into each slab. After experimenting with various spellings, magic missiles and bouncing wildfire spirits, you eventually identified that a series of stalagmites and stalagtites in the far end could be lined up to reveal the series of letters ‘ASATO’ (As Strong As The Oak). Endellion (knowing that this was the first half of the Grenwyrd family motto) completed the phrase with ‘AFATF’ (As Free as the Forest). Stepping on the stones bearing these letters allowed you all to pass through the chamber; the far wall opening up as the puzzle was completed.
In the third chamber, what appeared to have once been a trap (that would cover the intruder in bird seed and set wild birds on them) was rendered less difficult with the birds long since having died.
A chamber beyond was different than those you had encountered before. A constructed room of mid-gray stone blocks. Then the far wall moved; a stone golem standing before you. You soon realized your attacks had little effect on the creature and that there seemed to be no way out of the chamber. A clutch use of Bestow Curse from Dolly prevented the golem from attacking. Attention turned to Endellion (the rest of the party reaching the conclusion that she was the “Disappeared Grenwyrd Sister”. Despite the appeals of her companions, Endellion would not budge, continuing to wait for the golem to attack before she played any cards she may have. Still, Dolly, I, Raidion, and Kelnys continued to do all they could to convince Endellion to reveal the truth of her identity to the golem. Raidion attempting to used Hypnotic Gaze to make her more amenable to the idea. He failed, but Endellion (enraged by this act) told the stone golem that she is the family Grenwyrd.
As the golem knelt and crumbled to dust, a passageway into the wine cellars of the Grenwyrd Keep was revealed.
The party (tested by infighting and mistrust) approached a wooden door, hearing voices behind it. The door was thrown open by a woman wielding a dagger and holding a hound at the end of a leash. On seeing Endellion, the dog (named Duty) leapt up, a puppy again, and began to lick his former mistress’ face. With Duty’s paws on her shoulders, tail wagging with joy, Endellion keeps looking at her mother.


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