Announcement on Steam.


[Notice : Issues Identified in Aug. 8th Scheduled Update]

Hello, this is Project Moon.

The following are issues that have been identified in the Aug. 8th Scheduled Update.

<List>

  1. An issue where the game softlocks at Stage 5-18
  • Cause: A logic error occurred as we were improving the game’s functionalities to be able to use multiple kinds of scripts for Stage mechanics and event cutscenes
  • Fix: Fixed via correcting the logic error
  1. An issue where defeating every enemy at once under a specific condition in a Mirror Dungeon - Chain Battle causes the Encounter to end in a defeat, making it unable to proceed to the next Stage
  • Cause: In Chain Battles, defeating an enemy by using an E.G.O Gift that deals damage “At Turn End” caused a logic activation order error
  • Fix: Fixed via correcting the logic error
  1. An issue where substituted Backup units do not gain additional Skill Slots in Regular Encounters Chain Battles
  • Cause: Backup Units were set only to work within “Focused Encounters”, so functionalities not present in Focused Encounters did not activate in Regular Encounters
  • Fix: Added a logic to make sure that Backup Units gained additional Slots as well
  1. An issue where VFX for the Passive of an enemy appearing in 6.5-2 lingers even after the Passive ends
  • Cause: The VFX deactivation logic upon Passive End did not exist
  • Fix: Added a deactivation logic for the VFX upon Passive End
  1. An issue where, in the Nominable Egoshard Crate opening UI, selecting and deselecting the Sinner’s shards doesn’t actually deselect the Sinner
  • Cause: The functionality was made so that they couldn’t be deselected, but the UI showed that they were
  • Fix: Added the deselect function and deactivated the “Confirm” button when no Sinner is selected
  1. An issue where translations for the text in the popup window for ‘Clear Selection’ option in the Loadout Menu are not applied
  • Cause: Localization data was not linked to the build
  • Fix: Linked the localization data to the build

Future Measures

  • We will maintain a list of content types that could cause side effects in the future when attempting to improve the game systems, and add further proofreading procedures to maintain them properly
  • We will separate such game system improvements and adjustments from new content updates so that new content updates won’t be affected by possible issues from those changes

A new Client Version(1.54.1) with fixes for the above issues will be deployed. Please understand that iOS and Android platforms require a platform review, so they will take longer to deploy than the STEAM version of the game.

We will inform you via an additional notice of the ETA for the new version of the game.

[Aug. 8th Scheduled Update Error Compensation]

  • Compensation : Lunacy x 300
  • Recipients: All users whose accounts were created before Aug. 15th, 2024 10:00
  • Can be claimed once per account
  • When : Can be claimed after 2024.8.8 (KST) 16:00