Given I’ve been going through and playing my old Bethesda games recently, I’m gonna have to call shenanigans here. It’s in their DNA at this point.

    • raccoona_nongrata@beehaw.org
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      2 years ago

      It’s funny to me that they didn’t promise there would be no bugs, or even “not a lot of bugs”, just that there would be the least amount. It’s such a relative statement.

      It almost reads like a bit of Fallout dialogue or something. “Now with 15% less lead!”

    • TrousersMcPants
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      2 years ago

      tbf, fallout 76 was also made by a different studio under bethesda. It was basically the Mass Effect Andromeda treatment, they handed it to the team that previously only did the multi-player for DOOM 2016 and made them add multi-player to the creation engine while adding “16x the detail” and it was too much for them.

      • TurboHarbinger@feddit.cl
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        2 years ago

        So, Bethesda publish a crap game with their brand, but it’s not Bethesda’s fault.

        Yes, very fair /s

        • TrousersMcPants
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          2 years ago

          Well I’m saying it’s not fair to judge starfield based on the work of a different team, sure bethesda published it and it was ass but it had different developers regardless.

  • jcg@halubilo.social
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    2 years ago

    These exec guys just straight up lie. Different company but remember when Cyberpunk was coming out soon and the exec said it was surprisingly stable on next gen consoles? What a load of shit. What’s more, this game is on a new iteration of the same old engine. I wouldn’t be surprised if there are even old bugs that are still there.

  • Denzo@beehaw.org
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    2 years ago

    It’s going to be buggy as hell, but I’m going to enjoy it regardless. With games on a scale like this, in-house testing can only cover so much.

  • sunaurus@lemm.ee
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    2 years ago

    At this point, will it even feel like a Bethesda game if NPCs don’t walk into objects/walls while talking at you?

  • OverfedRaccoon@beehaw.org
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    2 years ago

    I’ll believe it when I see it. I don’t doubt it’s gone through extensive testing. But every Bethesda title needs a good patchin’, which may come sooner or never, in the case of community patches decades later. That said, I expect it, but hope it’s nothing game breaking.

    • MentalEdge@sopuli.xyz
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      2 years ago

      I will be amazed if ms has somehow whipped bethesda QA into shape. But yeah, them insisting on telling instead of showing ain’t filling me with confidence.

  • CarnivorousCouch@lemmy.world
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    2 years ago

    I know buggy Bethesda games have become a meme at this point, but I feel like it’s very possible that this will be no more buggy than FO4 or Skyrim. Those games had their bugs, but I had way more trouble with bugs in Morrowind, Oblivion, and FO3. Now, janky physics or mechanics? I’m sure we’ll get some of that… And I can’t wait!

    • jcg@halubilo.social
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      2 years ago

      Definitely a difference. Fun bug: getting yeeted across the room (or seeing others get yeeted). Unfun bug: crashing in the middle of the game and corrupting all your saves.

      • Chailles@lemmy.world
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        2 years ago

        The save corruption is really only limited to the save since the corruption. Though quicksaves are more prone to corruption and naturally overwrite themselves, so the best way to avoid save file corruption is to just use the Manual save option.

    • TrousersMcPants
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      2 years ago

      Yeah, the creation engine definitely got a lot more stable after Skyrim, last time I tried playing Fallout 3 it wouldn’t even run.