- cross-posted to:
- gaming@kbin.social
- nottheonion@lemmy.ml
- cross-posted to:
- gaming@kbin.social
- nottheonion@lemmy.ml
Given I’ve been going through and playing my old Bethesda games recently, I’m gonna have to call shenanigans here. It’s in their DNA at this point.
I mean that’s a pretty low bar but I appreciate the sentiment.
It’s funny to me that they didn’t promise there would be no bugs, or even “not a lot of bugs”, just that there would be the least amount. It’s such a relative statement.
It almost reads like a bit of Fallout dialogue or something. “Now with 15% less lead!”
Yeah, big doubt considering what Todd Howard said about Fallout 76 before it came out…
tbf, fallout 76 was also made by a different studio under bethesda. It was basically the Mass Effect Andromeda treatment, they handed it to the team that previously only did the multi-player for DOOM 2016 and made them add multi-player to the creation engine while adding “16x the detail” and it was too much for them.
So, Bethesda publish a crap game with their brand, but it’s not Bethesda’s fault.
Yes, very fair /s
Well I’m saying it’s not fair to judge starfield based on the work of a different team, sure bethesda published it and it was ass but it had different developers regardless.
Guys, it’ll be ok this time. They pinky promised, and you can’t go back on that.
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But the bugs are an essential part of any Bethesda game
The Bethesda bugs are usually amusing and loveable though.
These exec guys just straight up lie. Different company but remember when Cyberpunk was coming out soon and the exec said it was surprisingly stable on next gen consoles? What a load of shit. What’s more, this game is on a new iteration of the same old engine. I wouldn’t be surprised if there are even old bugs that are still there.
I’m not sure how they can say that with a straight face after the Redfall release.
It’s going to be buggy as hell, but I’m going to enjoy it regardless. With games on a scale like this, in-house testing can only cover so much.
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“We did the bare minimum, praise plz”
-Bethesda 2023
At this point, will it even feel like a Bethesda game if NPCs don’t walk into objects/walls while talking at you?
I’ll believe it when I see it. I don’t doubt it’s gone through extensive testing. But every Bethesda title needs a good patchin’, which may come sooner or never, in the case of community patches decades later. That said, I expect it, but hope it’s nothing game breaking.
I will be amazed if ms has somehow whipped bethesda QA into shape. But yeah, them insisting on telling instead of showing ain’t filling me with confidence.
I know buggy Bethesda games have become a meme at this point, but I feel like it’s very possible that this will be no more buggy than FO4 or Skyrim. Those games had their bugs, but I had way more trouble with bugs in Morrowind, Oblivion, and FO3. Now, janky physics or mechanics? I’m sure we’ll get some of that… And I can’t wait!
Definitely a difference. Fun bug: getting yeeted across the room (or seeing others get yeeted). Unfun bug: crashing in the middle of the game and corrupting all your saves.
The save corruption is really only limited to the save since the corruption. Though quicksaves are more prone to corruption and naturally overwrite themselves, so the best way to avoid save file corruption is to just use the Manual save option.
Yeah, the creation engine definitely got a lot more stable after Skyrim, last time I tried playing Fallout 3 it wouldn’t even run.
I’ll believe it when I see it lol.
It’ll run for 20 whole minutes before crashing to desktop instead of 15