EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 年前Microsoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square100fedilinkarrow-up1153
arrow-up1153external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 年前message-square100fedilink
minus-squareLols@lemmy.worldlinkfedilinkEnglisharrow-up17·1 年前this, i despise the focus on polygon and texture counts so goddamn much games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics
minus-squarequery@lemmy.worldlinkfedilinkEnglisharrow-up9·1 年前And story/worldbuilding. I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.
minus-squareCommunist@beehaw.orglinkfedilinkEnglisharrow-up8·1 年前Eh, I think we’re about to hit complete photorealism on those things without it mattering at all anyway What we really need is easier access to assets.
this, i despise the focus on polygon and texture counts so goddamn much
games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics
And story/worldbuilding.
I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.
I want to upvote this twice
Eh, I think we’re about to hit complete photorealism on those things without it mattering at all anyway
What we really need is easier access to assets.