The entrati armcannon doesn’t really seem to live up to its hype - the normal fire is just slow rifle-like fire with no aoe or punch through and the incarnon mode seems to be a big short lived beam with low damage, short range and width, and can only fire a few times before running out of charge.
Am I missing something, like how to build it, or is it really underwhelming?
So I had the same first impression (and I’m still not sold on it, tbh), but I just did some testing, and here’s some things:
- the punch-through evolution works on both modes
- fire rate mods/evo make it feel a lot better
- the last evo that gives crit per/stack in incarnon mode (devastation cascade) seems to be the key, paired with…
- a grouping ability like pull, airburst, or bastille is super helpful
- a lot of builds I saw used ruinous extension, as well, to help hit more targets; if you’re not using a grouping ability, this might be helpful, but otherwise, I’m not sure if it makes a big difference
I feel better about it than I did, but there’s plenty of less fussy weapons I’d rather use instead. Maybe I’m missing something, too?
Hmm maybe, I don’t have all the incarnon upgrades yet so it could feel better later on. I still feel like a lot of stars have to properly align in order for the incarnon mode to actually feel powerful, otherwise it’s just meh - especially if you compare it to something like lex incarnon which seems better in pretty much every way.
Absolutely. It feels to me like it’s trying to fill a niche that doesn’t need filling. Sometimes I like a gun like that anyway, but this one’s going in the guns-I-never-use pile.
Damage is good, but the style of fire sucks in my opinion. I was excited to finally add a non-kitgun secondary to my rotation, but unfortunately it’s not getting any more than the one forma I’ve already put into it.
It feels like a higher crit Lex Prime.
Not a fan of any nonkitgun secondaries?