Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.

First up, here are some things you can expect:

  • A new batch of five related creature types
  • A card capable of returning three different card types from the graveyard to the battlefield
  • A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
  • Dual lands with a land subtype that has never been on dual lands before
  • A new modal mechanic that introduces something different to think about
  • A card that can swap/exchange control of up to three different card types
  • A new creature token that has an ability no creature token has ever had before
  • A typal card for Skeletons and Zombies
  • Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, / Blue Ox
  • Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica

Next, here are some rules text that will be showing up on cards:

  • “Then repeat this process X more times.”
  • “if it wasn’t cast or no mana was spent to cast it.”
  • “Plotting cards from your hand costs {2} less.”
  • “You can’t cast this spell during your first, second, or third turns of the game.”
  • “That card gains flashback {0}”
  • “Target creature becomes a white Rabbit with a base power and toughness 0/1.”
  • “When you win that flip, copy that spell.”
  • “If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.”
  • “you get that many additional upkeep steps after this phase.”
  • “Oxen you control have double strike.”

Here are some creature type lines from the set:

  • Creature – Armadillo
  • Creature – Shark Rogue
  • Creature – Plant Bard
  • Creature – Coyote
  • Creature – Homarid Mercenary
  • Creature – Rhino Brawler
  • Creature – Ox Angel
  • Creature – Porcupine Mount
  • Legendary Creature – Kor Advisor
  • Legendary Creature – Giant Scout

Finally, here are some names in the set:

  • Claim Jumper
  • Form a Posse
  • Gold Rush
  • Great Train Heist
  • High Noon
  • Quick Draw
  • Reach for the Sky
  • Resilient Roadrunner
  • Shoot the Sheriff
  • This Town Ain’t Big Enough

Tune-in to our official YouTube and Twitch channels on 3/26 to see Oko and the gang in action with new card reveals. In preparation, catch-up on Outlaws of Thunder Junction’s story (https://magic.wizards.com/en/story) to bring yourself into the world.

  • @wrenchmonkey
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    3 months ago

    MH3 snow covered wastes and the desert setting makes me wonder if there are colorless costs in the set that would justify waste duals. edit: maybe just desert duals are more likely

    • TehPers
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      33 months ago

      Wastes don’t have land types, so I doubt it’s wastes dual lands (plus pain lands already do that). Desert duals maybe, since desert is a land type. There are some 5c deserts already though.

      For context:

      205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Cave, Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant, Sphere, Swamp, Tower, and Urza’s. Of that list, Forest, Island, Mountain, Plains, and Swamp are the basic land types. See rule 305.6.

      Interestingly enough, while Urza’s has been a subtype of lands with multiple subtypes (and even multiple types - Urza’s Saga), none of them have tapped for colored mana. They could do an Urza’s dual land if they’re referencing Dominaria.

      Otherwise, I could see Desert being likely, with Cave also being an option. They could also reuse one of the tron land types (Mine, Tower, or Power-Plant), but that doesn’t seem super likely since they’d probably just have that in the name and not in the type line.

      • @wrenchmonkey
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        23 months ago

        i hadnt realized that wastes are just untyped basics. the colorless duals i proposed would have been colorless and one color with wastes as a subtype alongside something like mountain, not like the painlands.

          • TehPers
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            13 months ago

            [[Ramunap Ruins]] sort of fits this role already (as a pain land), but doesn’t have the mountain subtype. It would be an interesting idea to have non-pain variants of these deserts, but the usecase would be super niche. Either you’d need to care about deserts, or care about both colored mana and specifically colorless mana in the same deck (like some kind of eldrazi deck with devoid creatures). Otherwise, the red from a basic mountain can always be used to pay generic mana costs.