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Runtime Break start 3h 25m 2h 0m
Episode 88: Seeking Sedition
After arriving on Ruidus and sneaking (sometimes successfully, sometimes not-so-much) across the surface amongst a few way points of civilization here on the surface of the Red Moon of Ill Omen, you eventually came to the city of Kreviris, or what you’ve come to know as Caeluma Kreviris, the top-facing surface city (which seems to be at various levels of destitution and militaristic presence).
A number of these thin, spire-like towers protrude from the top for viewing vantage points across the upper region of it, called The Banners.
There is the main focus of the city that is referred to as The Clutch. That’s where the majority of the populous that live here do so.
Then there’s also The Crumble, which is the series of crevices and cracks where a number of ruins and fallen elements vanish within, and you’ve been told that’s the more dangerous region here of Caeluma Kreviris.
In search of the Volition (the resistance against the Kreviris Imperium that holds sway over this entirety of this red moon and is currently one of the two major driving forces to releasing Predathos, the god eater), you managed to get into a small scuffle in a street but managed to cover your tracks rather rapidly.
You then (through some information that you had gathered from some locals and some keen eyes) found your way to the Jagged Edge Glassworks. This is a glass smith building. You’ve seen this strange bluish-green glass that’s been pushing its way through or existed in veins throughout elements of the rock here. You can see now, upon coming here a few examples of tools and weapons that use this glass, as well as parts of the housing structures. It’s one of the main materials between bone, leathers, and other fungal-type materials that have been dried and stretched into a cloth fabrication.
There you met with Zhesh and Jidoh (Jidoh looks to be the true purveyor of the establishment, who then stepped out to leave Zhesh some time to speak with you). You convinced them that you are no ally to the Vanguard, though you wear their colors, and that your intent was to find information in hopes of eventually helping the Volition (Zhesh wasn’t forthcoming with being a member necessarily, but an ally who occasionally helps out the Volition) and gave you some information as to where to locate where their current pass house haven might be, to search upon some of the highest spires, recommending the Overspoke, to look for the darkest deep-blue coloration as a marker as to where the entrance would be.
You went to take a rest in the subterranean basement of the Jagged Edge and towards the end of this rest, you began to hear footsteps above, and were told to keep quiet, as the entry was to this basement was closed. Laudna, you cast a sphere of Darkness within to plunge it into a void-like absence of light, and you all sit there in the quiet, listening. You hear the footsteps, a bit of silence, then you hear a voice poke out, like it’s halfway through a conversation,
“Yeah, we’ve come to collect something.”
Then no more conversation. It’s odd, you begin to realize this is a group of conversating individuals, but only some of them telepathically communicating. You’re catching bits and pieces of information. Another one goes,
“Round here somewhere. We gotta make good. Right vengeance, if we’re losing ‘em. Three! Three of us dead. Someone’s gotta pay.”
Previous Episode “Arrival at Kreviris”
- CritRole Recap
- Episode discussion
- YouTube VOD
- Alternate Front End VOD
- Marisha Raygun Highlights Everything is Ashley’s Fault
Sam’s shirt
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