• ElectroLisa
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    10 months ago

    Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS

      • daellat@lemmy.world
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        10 months ago

        A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.

        • null@slrpnk.net
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          10 months ago

          Sure, and they are both things you’d find under video settings.

          I meant more as an answer to the question OP asked.

          • daellat@lemmy.world
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            10 months ago

            Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.

      • LinkOpensChest.wav
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        10 months ago

        They can both reduce aliasing, I guess? But they’re completely different things.

        And moreover, I’m struggling to understand what either has to do with the post.