Watch the second campaign on Twitch and YouTube any time you want!

Runtime Break start
3h 44m 1h 58m

Episode 9: Steam and Conversation

Last we left off: The newly decided-upon title for this adventuring group was announced to Bryce, and as such you are now referred to as The Mighty Nein, The Mighty ‘No’ in Zemnian.
Upon finishing your business in Alfield, you acquired your new cart, new horses, and found your way on the Amber Road northward for a number of days, making your way toward Zadash. Along the way, you had some curious naps, you found some cool little landmarks from a war long past, you were nearly robbed and, instead, shooed them off with cries of extreme syphilis, and then entered the gates of Zadash yourselves.
Upon which, you briefly met a character named Ulysses, who offered, at a bit of cost, to show you around town for the remainder of the day. Unfortunately, the sun set within the next couple of hours, but you were led toward the Pentamarket, where you did a little bit of shopping, offloaded some things you’d acquired in your previous venture in the mines where you battled the gnolls, encountered a purveyor of various magical artifacts named Enchanter Pumat Sol, acquired some baked goods from the marked, and then finished up by making your way to The Leaky Tap, where you had last begun to cross the threshold when we left off last week.
With that, coming in, out of the now-cold night ar, mouths filled with verious crumbs and residue of sweets having been consumed on the walk, you enter the darkened interior of The Leaky Tap. Now, The Leaky Tap itself is a simple, but very large tavern. You can see there’s space here for at least a dozen tables, and chairs and stools crowded around. While it lacks decor, it seems to have charm, with a rather ratty-looking band in the corner that’s playing mostly on-key. It appears that a number of people who have found their way-- this is the Eastern Outerseads, I believe-- have wandered in to spend whatever coppers they want to throw towards a drink to send their cares away for the evening, and/or argue with each other about how better to make the day before them. Upon stepping into the chamber, you can see there’s already about 25 patrons scattered amongst the tables, and the evening appears to be slowly crawling to more of a roar. There’s chatter and whispers, there’s laughter and the clanks o metal and glass. You can see already there’s one long bar on the far end o the room that is broken in the center for a number of entryway hatches, and you can see two busied bartenders rushing back and forth.


Previous Episode “The Gates of Zadash”