TheLongPrice@lemmy.one to GameDevEnglish · 2 years agoOn Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.onelemmy.oneexternal-linkmessage-square1linkfedilinkarrow-up130cross-posted to: godot@programming.dev
arrow-up130external-linkOn Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.onelemmy.oneTheLongPrice@lemmy.one to GameDevEnglish · 2 years agomessage-square1linkfedilinkcross-posted to: godot@programming.dev
minus-squarethegiddystitcher@lemm.eelinkfedilinkEnglisharrow-up8·2 years agoI quite enjoyed making UI in Unity, but not so much since I moved to Godot. Which I realise is a very inflammatory statement at this current time! But really it’s just because I was used to how it worked in Unity. If we’re honest, like this blog post says, they’re all kind of crap 😅
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I quite enjoyed making UI in Unity, but not so much since I moved to Godot. Which I realise is a very inflammatory statement at this current time!
But really it’s just because I was used to how it worked in Unity. If we’re honest, like this blog post says, they’re all kind of crap 😅