I’ve always been familiar with Quake, but only as a multiplayer game. I’ve played a lot of arena shooters (I’m more of an Unreal Tournament fan), but for whatever reason I never got around to playing the real Quake. I didn’t really expect much considering how badly DOOM has aged, especially in terms of level design and general game feel, but I was really impressed.

Quake holds up on all fronts. The gunplay feels good, the movement feels great, the enemy variety is pretty good, and the level design is a night and day difference from DOOM and DOOM 2. It’s hard to imagine that they came out only two years apart.

Despite being copied a million times, I feel like Quake holds its own against modern shooters. I would recommend it to anyone who likes movement shooters, and I probably should’ve played this ages ago.

P.S: I HATE SHAMBLERS I HATE SHAMBLERS I HATE SHAMBLERS

Picture of a shamler corpse on the floor, I have 1 HP left

  • @moonsnotreal
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    119 months ago

    Quake 2 also holds up really well. The remaster added a guide compass to point you to the next objective that is a godsend.

    • @Sordid@sh.itjust.works
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      29 months ago

      I recently replayed Q2 and I found it… decent. Alright but not amazing in basically all respects. Just like I remembered it. I hate the fact that enemies have collision until their dying animation is finished, that was a constant annoyance. Quake 1 got it right, so I haven’t got a clue why they screwed it up in the sequel.