Hi all! Posting from my alt account on lemmy.blahaj.zone because it’s been brought to my attention that we have users here from Beehaw and of course they can’t see anything I’m posting with my main account @TeaHands@lemmy.world.
Sorry Beehaw folks, I’m still getting to grips with mod duties here.
Anyway. As part of the “try things and see what sticks” approach to community engagement, welcome to the new weekly chat thread!
Whether you have progress to show off à la Screenshot Saturday, a Monday morning gripe about unreasonable expectations on your team, or a Wednesday win, this is the place to share how your gamedev week is going.
You know game devs, if there’s one thing we love more than making our own stuff it’s living vicariously through others, so share away and let’s see what everyone’s been up to!
I’ve spent the past few months revising and reworking some core mechanics, filling out skill sets, and improving the GUI and QoL. This week I am starting design on the final dungeon, which has been challenging to work on. Since it’s the final dungeon, I feel like I need to step up the complexity while still keeping up with thematic elements, so it’s going more slowly than the simpler early levels.