I haven’t played any Baldur’s Gate games before but I’ve heard so much about this game that I’m going to buy it.

However, before I start, I always wonder about this: some games allow you to unlock any weapon at some point in the game, and if you miss one in some quest you can always go back. If you accidentally sell one you can buy it back or forge a new one again, or have it respawn. If you want some other class you can switch later.

Other games are not like that, and if you screw up or aren’t aware of [full in the blank] then you can’t unlock something.

What’s the story with BG3? Do I need to be careful and plan before going on missions?

  • TrousersMcPants
    link
    fedilink
    arrow-up
    12
    ·
    1 year ago

    It makes the game feel more dynamic and helps make your experience with it feel more unique. I don’t view it as “missing content” as much as it is possible content I could experience

    • kadu@lemmy.world
      link
      fedilink
      arrow-up
      11
      ·
      edit-2
      1 year ago

      That’s true for about 90% of the decisions.

      But there are some consequences that are unpredictable and objectively bad - one bad luck streak or bad decision can make your save a significantly lesser experience. As unpopular as this opinion is, I call this an actual design flaw with the game. There are however many decisions with positive or negative impacts that are way more balanced and add spiciness and variety to each playthrough.