Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”

      • phdepressed@sh.itjust.works
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        20 hours ago

        I mean you could make a game with it and argue it in court but that’s expensive af. That’s a bigger part of patenting for the big for corps. Whether it’d stand in court or not is less relevant than scaring people off due to costs.

    • chicken@lemmy.dbzer0.com
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      14 hours ago

      What’s the scope on that though? I bet someone could get away with a game that does a somewhat similar thing, just not in the exact same way.

      • Maestro@fedia.io
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        22 hours ago

        The patent is owned by WB, not the studio. They won’t license it. Just sit on it and let it rot.